Patch updates (#24854)
parent
870df3b3f1
commit
b2835034d3
|
@ -65,14 +65,14 @@ if (someFlag)
|
|||
builder.AddContent(1, "Second");
|
||||
```
|
||||
|
||||
When the code executes for the first time, if `someFlag` is `true`, the builder receives:
|
||||
When the code executes for the first time and `someFlag` is `true`, the builder receives the sequence in the following table.
|
||||
|
||||
| Sequence | Type | Data |
|
||||
| :------: | --------- | :----: |
|
||||
| 0 | Text node | First |
|
||||
| 1 | Text node | Second |
|
||||
|
||||
Imagine that `someFlag` becomes `false` and the markup is rendered again. This time, the builder receives:
|
||||
Imagine that `someFlag` becomes `false` and the markup is rendered again. This time, the builder receives the sequence in the following table.
|
||||
|
||||
| Sequence | Type | Data |
|
||||
| :------: | ---------- | :----: |
|
||||
|
@ -97,14 +97,14 @@ if (someFlag)
|
|||
builder.AddContent(seq++, "Second");
|
||||
```
|
||||
|
||||
Now, the first output is:
|
||||
The first output is reflected in the following table.
|
||||
|
||||
| Sequence | Type | Data |
|
||||
| :------: | --------- | :----: |
|
||||
| 0 | Text node | First |
|
||||
| 1 | Text node | Second |
|
||||
|
||||
This outcome is identical to the prior case, so no negative issues exist. `someFlag` is `false` on the second rendering, and the output is:
|
||||
This outcome is identical to the prior case, so no negative issues exist. `someFlag` is `false` on the second rendering, and the output is seen in the following table.
|
||||
|
||||
| Sequence | Type | Data |
|
||||
| :------: | --------- | ------ |
|
||||
|
@ -183,14 +183,14 @@ if (someFlag)
|
|||
builder.AddContent(1, "Second");
|
||||
```
|
||||
|
||||
When the code executes for the first time, if `someFlag` is `true`, the builder receives:
|
||||
When the code executes for the first time and `someFlag` is `true`, the builder receives the sequence in the following table.
|
||||
|
||||
| Sequence | Type | Data |
|
||||
| :------: | --------- | :----: |
|
||||
| 0 | Text node | First |
|
||||
| 1 | Text node | Second |
|
||||
|
||||
Imagine that `someFlag` becomes `false` and the markup is rendered again. This time, the builder receives:
|
||||
Imagine that `someFlag` becomes `false` and the markup is rendered again. This time, the builder receives the sequence in the following table.
|
||||
|
||||
| Sequence | Type | Data |
|
||||
| :------: | ---------- | :----: |
|
||||
|
@ -215,14 +215,14 @@ if (someFlag)
|
|||
builder.AddContent(seq++, "Second");
|
||||
```
|
||||
|
||||
Now, the first output is:
|
||||
The first output is seen in the following table.
|
||||
|
||||
| Sequence | Type | Data |
|
||||
| :------: | --------- | :----: |
|
||||
| 0 | Text node | First |
|
||||
| 1 | Text node | Second |
|
||||
|
||||
This outcome is identical to the prior case, so no negative issues exist. `someFlag` is `false` on the second rendering, and the output is:
|
||||
This outcome is identical to the prior case, so no negative issues exist. `someFlag` is `false` on the second rendering, and the output is seen in the following table.
|
||||
|
||||
| Sequence | Type | Data |
|
||||
| :------: | --------- | ------ |
|
||||
|
@ -301,14 +301,14 @@ if (someFlag)
|
|||
builder.AddContent(1, "Second");
|
||||
```
|
||||
|
||||
When the code executes for the first time, if `someFlag` is `true`, the builder receives:
|
||||
When the code executes for the first time and `someFlag` is `true`, the builder receives the sequence in the following table.
|
||||
|
||||
| Sequence | Type | Data |
|
||||
| :------: | --------- | :----: |
|
||||
| 0 | Text node | First |
|
||||
| 1 | Text node | Second |
|
||||
|
||||
Imagine that `someFlag` becomes `false` and the markup is rendered again. This time, the builder receives:
|
||||
Imagine that `someFlag` becomes `false` and the markup is rendered again. This time, the builder receives the sequence in the following table.
|
||||
|
||||
| Sequence | Type | Data |
|
||||
| :------: | ---------- | :----: |
|
||||
|
@ -333,14 +333,14 @@ if (someFlag)
|
|||
builder.AddContent(seq++, "Second");
|
||||
```
|
||||
|
||||
Now, the first output is:
|
||||
The first output is seen in the following table.
|
||||
|
||||
| Sequence | Type | Data |
|
||||
| :------: | --------- | :----: |
|
||||
| 0 | Text node | First |
|
||||
| 1 | Text node | Second |
|
||||
|
||||
This outcome is identical to the prior case, so no negative issues exist. `someFlag` is `false` on the second rendering, and the output is:
|
||||
This outcome is identical to the prior case, so no negative issues exist. `someFlag` is `false` on the second rendering, and the output is seen in the following table.
|
||||
|
||||
| Sequence | Type | Data |
|
||||
| :------: | --------- | ------ |
|
||||
|
|
Loading…
Reference in New Issue