--- title: Object reuse with ObjectPool in ASP.NET Core author: tdykstra description: Tips for increasing performance in ASP.NET Core apps using ObjectPool. monikerRange: '>= aspnetcore-1.1' ms.author: tdykstra ms.date: 4/21/2023 uid: performance/ObjectPool --- # Object reuse with ObjectPool in ASP.NET Core By [Günther Foidl](https://github.com/gfoidl), [Steve Gordon](https://twitter.com/stevejgordon), and [Samson Amaugo](https://github.com/sammychinedu2ky) [!INCLUDE[](~/includes/not-latest-version.md)] :::moniker range=">= aspnetcore-8.0" is part of the ASP.NET Core infrastructure that supports keeping a group of objects in memory for reuse rather than allowing the objects to be garbage collected. All the static and instance methods in `Microsoft.Extensions.ObjectPool` are thread-safe. Apps might want to use the object pool if the objects that are being managed are: - Expensive to allocate/initialize. - Represent a limited resource. - Used predictably and frequently. For example, the ASP.NET Core framework uses the object pool in some places to reuse instances. `StringBuilder` allocates and manages its own buffers to hold character data. ASP.NET Core regularly uses `StringBuilder` to implement features, and reusing them provides a performance benefit. Object pooling doesn't always improve performance: - Unless the initialization cost of an object is high, it's usually slower to get the object from the pool. - Objects managed by the pool aren't de-allocated until the pool is de-allocated. Use object pooling only after collecting performance data using realistic scenarios for your app or library. **NOTE: The ObjectPool doesn't place a limit on the number of objects that it allocates, it places a limit on the number of objects it retains.** ## ObjectPool concepts When is used and `T` implements `IDisposable`: * Items that are ***not*** returned to the pool will be disposed. * When the pool gets disposed by DI, all items in the pool are disposed. NOTE: After the pool is disposed: * Calling `Get` throws an `ObjectDisposedException`. * Calling `Return` disposes the given item. Important `ObjectPool` types and interfaces: * : The basic object pool abstraction. Used to get and return objects. * : Implement this to customize how an object is created and how it's reset when returned to the pool. This can be passed into an object pool that's constructed directly. * : Automatically resets the object when returned to an object pool. The ObjectPool can be used in an app in multiple ways: * Instantiating a pool. * Registering a pool in [Dependency injection](xref:fundamentals/dependency-injection) (DI) as an instance. * Registering the `ObjectPoolProvider<>` in DI and using it as a factory. ## How to use ObjectPool Call to get an object and to return the object. There's no requirement to return every object. If an object isn't returned, it will be garbage collected. ## ObjectPool sample The following code: * Adds `ObjectPoolProvider` to the [Dependency injection](xref:fundamentals/dependency-injection) (DI) container. * Implements the `IResettable` interface to automatically clear the contents of the buffer when returned to the object pool. [!code-csharp[](~/performance/ObjectPool/ObjectPoolSample8/Program.cs)] **NOTE:** When the pooled type `T` doesn't implement `IResettable`, then a custom `PooledObjectPolicy` can be used to reset the state of the objects before they are returned to the pool. :::moniker-end [!INCLUDE[](~/performance/ObjectPool/includes/ObjectPool6.md)] [!INCLUDE[](~/performance/ObjectPool/includes/ObjectPool1-5.md)]