Fixes #297: Update TypeScript sample

pull/315/head
Alex Dima 2017-01-13 11:10:26 +01:00
parent c50417fb36
commit c3c3443c00
3 changed files with 21 additions and 20 deletions

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@ -10,6 +10,7 @@
<style>
/*----------------------------------------SAMPLE CSS START*/
/*----------------------------------------SAMPLE CSS END*/

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@ -174,7 +174,7 @@ define([], function() { return[
},
{
"name": "sample.typescript.txt",
"content": "/* Game of Life\r\n * Implemented in TypeScript\r\n * To learn more about TypeScript, please visit http://www.typescriptlang.org/\r\n */\r\n \r\nmodule Conway {\r\n\r\n\texport class Cell {\r\n\t\tpublic row: number;\r\n\t\tpublic col: number;\r\n\t\tpublic live: boolean;\r\n\t\t\r\n\t\tconstructor(row: number, col: number, live: boolean) {\r\n\t\t\tthis.row = row;\r\n\t\t\tthis.col = col;\r\n\t\t\tthis.live = live\r\n\t\t}\r\n\t}\r\n\t\r\n\texport class GameOfLife {\r\n\t\tprivate gridSize: number;\r\n\t\tprivate canvasSize: number;\r\n\t\tprivate lineColor: string;\r\n\t\tprivate liveColor: string;\r\n\t\tprivate deadColor: string;\r\n\t\tprivate initialLifeProbability: number;\r\n\t\tprivate animationRate: number;\r\n\t\tprivate cellSize: number;\r\n\t\tprivate context: CanvasRenderingContext2D;\r\n\t\tprivate world;\r\n\t\t\r\n\t\t\r\n\t\tconstructor() {\r\n\t\t\tthis.gridSize = 50;\r\n\t\t\tthis.canvasSize = 600;\r\n\t\t\tthis.lineColor = '#cdcdcd';\r\n\t\t\tthis.liveColor = '#666';\r\n\t\t\tthis.deadColor = '#eee';\r\n\t\t\tthis.initialLifeProbability = 0.5;\r\n\t\t\tthis.animationRate = 60;\r\n\t\t\tthis.cellSize = 0;\r\n\t\t\tthis.world = this.createWorld();\r\n\t\t\tthis.circleOfLife();\r\n\t\t}\r\n\t\r\n\t\tpublic createWorld() {\r\n\t\t\treturn this.travelWorld( (cell : Cell) => {\r\n\t\t\t\tcell.live = Math.random() < this.initialLifeProbability;\r\n\t\t\t\treturn cell;\r\n\t\t\t});\r\n\t\t}\r\n\t\t\r\n\t\tpublic circleOfLife() : void {\r\n\t\t\tthis.world = this.travelWorld( (cell: Cell) => {\r\n\t\t\t\tcell = this.world[cell.row][cell.col];\r\n\t\t\t\tthis.draw(cell);\r\n\t\t\t\treturn this.resolveNextGeneration(cell);\r\n\t\t\t});\r\n\t\t\tsetTimeout( () => {this.circleOfLife()}, this.animationRate);\r\n\t\t} \r\n\t\r\n\t\tpublic resolveNextGeneration(cell : Cell) {\r\n\t\t\tvar count = this.countNeighbors(cell);\r\n\t\t\tvar newCell = new Cell(cell.row, cell.col, cell.live);\r\n\t\t\tif(count < 2 || count > 3) newCell.live = false;\r\n\t\t\telse if(count == 3) newCell.live = true;\r\n\t\t\treturn newCell;\r\n\t\t}\r\n\t\r\n\t\tpublic countNeighbors(cell : Cell) {\r\n\t\t\tvar neighbors = 0;\r\n\t\t\tfor(var row = -1; row <=1; row++) {\r\n\t\t\t\tfor(var col = -1; col <= 1; col++) {\r\n\t\t\t\t\tif(row == 0 && col == 0) continue;\r\n\t\t\t\t\tif(this.isAlive(cell.row + row, cell.col + col)) {\r\n\t\t\t\t\t\tneighbors++;\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\treturn neighbors;\r\n\t\t}\r\n\t\r\n\t\tpublic isAlive(row : number, col : number) {\r\n\t\t\tif(row < 0 || col < 0 || row >= this.gridSize || col >= this.gridSize) return false;\r\n\t\t\treturn this.world[row][col].live;\r\n\t\t}\r\n\t\r\n\t\tpublic travelWorld(callback) {\r\n\t\t\tvar result = [];\r\n\t\t\tfor(var row = 0; row < this.gridSize; row++) {\r\n\t\t\t\tvar rowData = [];\r\n\t\t\t\tfor(var col = 0; col < this.gridSize; col++) {\r\n\t\t\t\t\trowData.push(callback(new Cell(row, col, false)));\r\n\t\t\t\t}\r\n\t\t\t\tresult.push(rowData);\r\n\t\t\t} \r\n\t\t\treturn result;\r\n\t\t}\r\n\t\r\n\t\tpublic draw(cell : Cell) {\r\n\t\t\tif(this.context == null) this.context = this.createDrawingContext();\r\n\t\t\tif(this.cellSize == 0) this.cellSize = this.canvasSize/this.gridSize;\r\n\t\r\n\t\t\tthis.context.strokeStyle = this.lineColor;\r\n\t\t\tthis.context.strokeRect(cell.row * this.cellSize, cell.col*this.cellSize, this.cellSize, this.cellSize);\r\n\t\t\tthis.context.fillStyle = cell.live ? this.liveColor : this.deadColor;\r\n\t\t\tthis.context.fillRect(cell.row * this.cellSize, cell.col*this.cellSize, this.cellSize, this.cellSize);\r\n\t\t} \r\n\t\t\r\n\t\tpublic createDrawingContext() {\r\n\t\t\tvar canvas = <HTMLCanvasElement> document.getElementById('conway-canvas');\r\n\t\t\tif(canvas == null) {\r\n\t\t\t\t\tcanvas = document.createElement('canvas');\r\n\t\t\t\t\tcanvas.id = 'conway-canvas';\r\n\t\t\t\t\tcanvas.width = this.canvasSize;\r\n\t\t\t\t\tcanvas.height = this.canvasSize;\r\n\t\t\t\t\tdocument.body.appendChild(canvas);\r\n\t\t\t}\r\n\t\t\treturn canvas.getContext('2d');\r\n\t\t}\r\n\t}\r\n}\r\n\r\nvar game = new Conway.GameOfLife();\r\n"
"content": "/* Game of Life\r\n * Implemented in TypeScript\r\n * To learn more about TypeScript, please visit http://www.typescriptlang.org/\r\n */\r\n\r\nnamespace Conway {\r\n\r\n\texport class Cell {\r\n\t\tpublic row: number;\r\n\t\tpublic col: number;\r\n\t\tpublic live: boolean;\r\n\r\n\t\tconstructor(row: number, col: number, live: boolean) {\r\n\t\t\tthis.row = row;\r\n\t\t\tthis.col = col;\r\n\t\t\tthis.live = live;\r\n\t\t}\r\n\t}\r\n\r\n\texport class GameOfLife {\r\n\t\tprivate gridSize: number;\r\n\t\tprivate canvasSize: number;\r\n\t\tprivate lineColor: string;\r\n\t\tprivate liveColor: string;\r\n\t\tprivate deadColor: string;\r\n\t\tprivate initialLifeProbability: number;\r\n\t\tprivate animationRate: number;\r\n\t\tprivate cellSize: number;\r\n\t\tprivate context: CanvasRenderingContext2D;\r\n\t\tprivate world;\r\n\r\n\r\n\t\tconstructor() {\r\n\t\t\tthis.gridSize = 50;\r\n\t\t\tthis.canvasSize = 600;\r\n\t\t\tthis.lineColor = '#cdcdcd';\r\n\t\t\tthis.liveColor = '#666';\r\n\t\t\tthis.deadColor = '#eee';\r\n\t\t\tthis.initialLifeProbability = 0.5;\r\n\t\t\tthis.animationRate = 60;\r\n\t\t\tthis.cellSize = 0;\r\n\t\t\tthis.world = this.createWorld();\r\n\t\t\tthis.circleOfLife();\r\n\t\t}\r\n\r\n\t\tpublic createWorld() {\r\n\t\t\treturn this.travelWorld( (cell : Cell) => {\r\n\t\t\t\tcell.live = Math.random() < this.initialLifeProbability;\r\n\t\t\t\treturn cell;\r\n\t\t\t});\r\n\t\t}\r\n\r\n\t\tpublic circleOfLife() : void {\r\n\t\t\tthis.world = this.travelWorld( (cell: Cell) => {\r\n\t\t\t\tcell = this.world[cell.row][cell.col];\r\n\t\t\t\tthis.draw(cell);\r\n\t\t\t\treturn this.resolveNextGeneration(cell);\r\n\t\t\t});\r\n\t\t\tsetTimeout( () => {this.circleOfLife()}, this.animationRate);\r\n\t\t}\r\n\r\n\t\tpublic resolveNextGeneration(cell : Cell) {\r\n\t\t\tvar count = this.countNeighbors(cell);\r\n\t\t\tvar newCell = new Cell(cell.row, cell.col, cell.live);\r\n\t\t\tif(count < 2 || count > 3) newCell.live = false;\r\n\t\t\telse if(count == 3) newCell.live = true;\r\n\t\t\treturn newCell;\r\n\t\t}\r\n\r\n\t\tpublic countNeighbors(cell : Cell) {\r\n\t\t\tvar neighbors = 0;\r\n\t\t\tfor(var row = -1; row <=1; row++) {\r\n\t\t\t\tfor(var col = -1; col <= 1; col++) {\r\n\t\t\t\t\tif(row == 0 && col == 0) continue;\r\n\t\t\t\t\tif(this.isAlive(cell.row + row, cell.col + col)) {\r\n\t\t\t\t\t\tneighbors++;\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\treturn neighbors;\r\n\t\t}\r\n\r\n\t\tpublic isAlive(row : number, col : number) {\r\n\t\t\tif(row < 0 || col < 0 || row >= this.gridSize || col >= this.gridSize) return false;\r\n\t\t\treturn this.world[row][col].live;\r\n\t\t}\r\n\r\n\t\tpublic travelWorld(callback) {\r\n\t\t\tvar result = [];\r\n\t\t\tfor(var row = 0; row < this.gridSize; row++) {\r\n\t\t\t\tvar rowData = [];\r\n\t\t\t\tfor(var col = 0; col < this.gridSize; col++) {\r\n\t\t\t\t\trowData.push(callback(new Cell(row, col, false)));\r\n\t\t\t\t}\r\n\t\t\t\tresult.push(rowData);\r\n\t\t\t}\r\n\t\t\treturn result;\r\n\t\t}\r\n\r\n\t\tpublic draw(cell : Cell) {\r\n\t\t\tif(this.context == null) this.context = this.createDrawingContext();\r\n\t\t\tif(this.cellSize == 0) this.cellSize = this.canvasSize/this.gridSize;\r\n\r\n\t\t\tthis.context.strokeStyle = this.lineColor;\r\n\t\t\tthis.context.strokeRect(cell.row * this.cellSize, cell.col*this.cellSize, this.cellSize, this.cellSize);\r\n\t\t\tthis.context.fillStyle = cell.live ? this.liveColor : this.deadColor;\r\n\t\t\tthis.context.fillRect(cell.row * this.cellSize, cell.col*this.cellSize, this.cellSize, this.cellSize);\r\n\t\t}\r\n\r\n\t\tpublic createDrawingContext() {\r\n\t\t\tvar canvas = <HTMLCanvasElement> document.getElementById('conway-canvas');\r\n\t\t\tif(canvas == null) {\r\n\t\t\t\t\tcanvas = document.createElement('canvas');\r\n\t\t\t\t\tcanvas.id = 'conway-canvas';\r\n\t\t\t\t\tcanvas.width = this.canvasSize;\r\n\t\t\t\t\tcanvas.height = this.canvasSize;\r\n\t\t\t\t\tdocument.body.appendChild(canvas);\r\n\t\t\t}\r\n\t\t\treturn canvas.getContext('2d');\r\n\t\t}\r\n\t}\r\n}\r\n\r\nvar game = new Conway.GameOfLife();\r\n"
},
{
"name": "sample.vb.txt",

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@ -2,21 +2,21 @@
* Implemented in TypeScript
* To learn more about TypeScript, please visit http://www.typescriptlang.org/
*/
module Conway {
namespace Conway {
export class Cell {
public row: number;
public col: number;
public live: boolean;
constructor(row: number, col: number, live: boolean) {
this.row = row;
this.col = col;
this.live = live
this.live = live;
}
}
export class GameOfLife {
private gridSize: number;
private canvasSize: number;
@ -28,8 +28,8 @@ module Conway {
private cellSize: number;
private context: CanvasRenderingContext2D;
private world;
constructor() {
this.gridSize = 50;
this.canvasSize = 600;
@ -42,14 +42,14 @@ module Conway {
this.world = this.createWorld();
this.circleOfLife();
}
public createWorld() {
return this.travelWorld( (cell : Cell) => {
cell.live = Math.random() < this.initialLifeProbability;
return cell;
});
}
public circleOfLife() : void {
this.world = this.travelWorld( (cell: Cell) => {
cell = this.world[cell.row][cell.col];
@ -57,8 +57,8 @@ module Conway {
return this.resolveNextGeneration(cell);
});
setTimeout( () => {this.circleOfLife()}, this.animationRate);
}
}
public resolveNextGeneration(cell : Cell) {
var count = this.countNeighbors(cell);
var newCell = new Cell(cell.row, cell.col, cell.live);
@ -66,7 +66,7 @@ module Conway {
else if(count == 3) newCell.live = true;
return newCell;
}
public countNeighbors(cell : Cell) {
var neighbors = 0;
for(var row = -1; row <=1; row++) {
@ -79,12 +79,12 @@ module Conway {
}
return neighbors;
}
public isAlive(row : number, col : number) {
if(row < 0 || col < 0 || row >= this.gridSize || col >= this.gridSize) return false;
return this.world[row][col].live;
}
public travelWorld(callback) {
var result = [];
for(var row = 0; row < this.gridSize; row++) {
@ -93,20 +93,20 @@ module Conway {
rowData.push(callback(new Cell(row, col, false)));
}
result.push(rowData);
}
}
return result;
}
public draw(cell : Cell) {
if(this.context == null) this.context = this.createDrawingContext();
if(this.cellSize == 0) this.cellSize = this.canvasSize/this.gridSize;
this.context.strokeStyle = this.lineColor;
this.context.strokeRect(cell.row * this.cellSize, cell.col*this.cellSize, this.cellSize, this.cellSize);
this.context.fillStyle = cell.live ? this.liveColor : this.deadColor;
this.context.fillRect(cell.row * this.cellSize, cell.col*this.cellSize, this.cellSize, this.cellSize);
}
}
public createDrawingContext() {
var canvas = <HTMLCanvasElement> document.getElementById('conway-canvas');
if(canvas == null) {