node/deps/uv/README.md

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# libuv
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libuv is a multi-platform support library with a focus on asynchronous I/O. It
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was primarily developed for use by [Node.js](http://nodejs.org), but it's also
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used by Mozilla's [Rust language](http://www.rust-lang.org/),
[Luvit](http://luvit.io/), [Julia](http://julialang.org/),
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[pyuv](https://crate.io/packages/pyuv/), and [others](https://github.com/joyent/libuv/wiki/Projects-that-use-libuv).
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## Feature highlights
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* Full-featured event loop backed by epoll, kqueue, IOCP, event ports.
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* Asynchronous TCP and UDP sockets
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* Asynchronous DNS resolution
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* Asynchronous file and file system operations
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* File system events
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* ANSI escape code controlled TTY
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* IPC with socket sharing, using Unix domain sockets or named pipes (Windows)
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* Child processes
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* Thread pool
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* Signal handling
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* High resolution clock
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* Threading and synchronization primitives
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## Community
* [Mailing list](http://groups.google.com/group/libuv)
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## Documentation
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* [include/uv.h](https://github.com/joyent/libuv/blob/master/include/uv.h)
— API documentation in the form of detailed header comments.
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* [An Introduction to libuv](http://nikhilm.github.com/uvbook/)
— An overview of libuv with tutorials.
* [LXJS 2012 talk](http://www.youtube.com/watch?v=nGn60vDSxQ4)
— High-level introductory talk about libuv.
* [Tests and benchmarks](https://github.com/joyent/libuv/tree/master/test)
— API specification and usage examples.
* [libuv-dox](https://github.com/thlorenz/libuv-dox)
— Documenting types and methods of libuv, mostly by reading uv.h.
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## Build Instructions
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For GCC there are two methods building: via autotools or via [GYP][].
GYP is a meta-build system which can generate MSVS, Makefile, and XCode
backends. It is best used for integration into other projects.
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To build with autotools:
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$ sh autogen.sh
$ ./configure
$ make
$ make check
$ make install
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### Windows
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First, Python 2.6 or 2.7 must be installed as it is required by [GYP][].
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Also, the directory for the preferred Python executable must be specified
by the `PYTHON` or `Path` environment variables.
To build with Visual Studio, launch a git shell (e.g. Cmd or PowerShell)
and run vcbuild.bat which will checkout the GYP code into build/gyp and
generate uv.sln as well as related project files.
To have GYP generate build script for another system, checkout GYP into the
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project tree manually:
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$ mkdir -p build
$ git clone https://git.chromium.org/external/gyp.git build/gyp
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### Unix
Run:
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$ ./gyp_uv.py -f make
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$ make -C out
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### OS X
Run:
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$ ./gyp_uv.py -f xcode
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$ xcodebuild -ARCHS="x86_64" -project uv.xcodeproj \
-configuration Release -target All
Note to OS X users:
Make sure that you specify the architecture you wish to build for in the
"ARCHS" flag. You can specify more than one by delimiting with a space
(e.g. "x86_64 i386").
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### Android
Run:
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$ source ./android-configure NDK_PATH gyp
$ make -C out
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Note for UNIX users: compile your project with `-D_LARGEFILE_SOURCE` and
`-D_FILE_OFFSET_BITS=64`. GYP builds take care of that automatically.
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### Running tests
Run:
$ ./gyp_uv.py -f make
$ make -C out
$ ./out/Debug/run-tests
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## Supported Platforms
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Microsoft Windows operating systems since Windows XP SP2. It can be built
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with either Visual Studio or MinGW. Consider using
[Visual Studio Express 2010][] or later if you do not have a full Visual
Studio license.
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Linux using the GCC toolchain.
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OS X using the GCC or XCode toolchain.
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Solaris 121 and later using GCC toolchain.
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## Patches
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See the [guidelines for contributing][].
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[node.js]: http://nodejs.org/
[GYP]: http://code.google.com/p/gyp/
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[Visual Studio Express 2010]: http://www.microsoft.com/visualstudio/eng/products/visual-studio-2010-express
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[guidelines for contributing]: https://github.com/joyent/libuv/blob/master/CONTRIBUTING.md