mirror of https://github.com/nodejs/node.git
Get rid of node_idle_watcher
parent
cc82724fdc
commit
126e3ba2d3
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@ -57,10 +57,6 @@
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#include <node_events.h>
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#include <node_cares.h>
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#include <node_file.h>
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#if 0
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// not in use
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# include <node_idle_watcher.h>
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#endif
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#include <node_http_parser.h>
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#include <node_signal_watcher.h>
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#include <node_stat_watcher.h>
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@ -1,145 +0,0 @@
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// Copyright Joyent, Inc. and other Node contributors.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to permit
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// persons to whom the Software is furnished to do so, subject to the
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// following conditions:
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//
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// The above copyright notice and this permission notice shall be included
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// in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
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// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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// USE OR OTHER DEALINGS IN THE SOFTWARE.
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#include <node_idle_watcher.h>
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#include <node.h>
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#include <v8.h>
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#include <assert.h>
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namespace node {
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using namespace v8;
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Persistent<FunctionTemplate> IdleWatcher::constructor_template;
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static Persistent<String> callback_symbol;
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void IdleWatcher::Initialize(Handle<Object> target) {
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HandleScope scope;
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Local<FunctionTemplate> t = FunctionTemplate::New(IdleWatcher::New);
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constructor_template = Persistent<FunctionTemplate>::New(t);
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constructor_template->InstanceTemplate()->SetInternalFieldCount(1);
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constructor_template->SetClassName(String::NewSymbol("IdleWatcher"));
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NODE_SET_PROTOTYPE_METHOD(constructor_template, "start", IdleWatcher::Start);
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NODE_SET_PROTOTYPE_METHOD(constructor_template, "stop", IdleWatcher::Stop);
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NODE_SET_PROTOTYPE_METHOD(constructor_template, "setPriority",
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IdleWatcher::SetPriority);
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target->Set(String::NewSymbol("IdleWatcher"), constructor_template->GetFunction());
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callback_symbol = NODE_PSYMBOL("callback");
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}
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Handle<Value> IdleWatcher::SetPriority(const Arguments& args) {
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IdleWatcher *idle = ObjectWrap::Unwrap<IdleWatcher>(args.Holder());
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HandleScope scope;
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int priority = args[0]->Int32Value();
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ev_set_priority(&idle->watcher_, priority);
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return Undefined();
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}
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void IdleWatcher::Callback(EV_P_ ev_idle *w, int revents) {
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IdleWatcher *idle = static_cast<IdleWatcher*>(w->data);
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assert(w == &idle->watcher_);
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assert(revents == EV_IDLE);
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HandleScope scope;
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Local<Value> callback_v = idle->handle_->Get(callback_symbol);
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if (!callback_v->IsFunction()) {
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idle->Stop();
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return;
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}
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Local<Function> callback = Local<Function>::Cast(callback_v);
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TryCatch try_catch;
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callback->Call(idle->handle_, 0, NULL);
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if (try_catch.HasCaught()) {
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FatalException(try_catch);
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}
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}
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//
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// var idle = new process.IdleWatcher();
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// idle.callback = function () { /* ... */ };
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// idle.start();
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//
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Handle<Value> IdleWatcher::New(const Arguments& args) {
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if (!args.IsConstructCall()) {
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return FromConstructorTemplate(constructor_template, args);
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}
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HandleScope scope;
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IdleWatcher *s = new IdleWatcher();
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s->Wrap(args.This());
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return args.This();
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}
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Handle<Value> IdleWatcher::Start(const Arguments& args) {
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HandleScope scope;
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IdleWatcher *idle = ObjectWrap::Unwrap<IdleWatcher>(args.Holder());
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idle->Start();
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return Undefined();
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}
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void IdleWatcher::Start () {
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if (!watcher_.active) {
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ev_idle_start(EV_DEFAULT_UC_ &watcher_);
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Ref();
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}
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}
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Handle<Value> IdleWatcher::Stop(const Arguments& args) {
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HandleScope scope;
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IdleWatcher *idle = ObjectWrap::Unwrap<IdleWatcher>(args.Holder());
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idle->Stop();
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return Undefined();
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}
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void IdleWatcher::Stop () {
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if (watcher_.active) {
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ev_idle_stop(EV_DEFAULT_UC_ &watcher_);
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Unref();
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}
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}
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} // namespace node
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@ -1,62 +0,0 @@
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// Copyright Joyent, Inc. and other Node contributors.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to permit
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// persons to whom the Software is furnished to do so, subject to the
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// following conditions:
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//
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// The above copyright notice and this permission notice shall be included
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// in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
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// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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// USE OR OTHER DEALINGS IN THE SOFTWARE.
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#ifndef NODE_IDLE_H_
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#define NODE_IDLE_H_
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#include <node_object_wrap.h>
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#include <ev.h>
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namespace node {
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class IdleWatcher : ObjectWrap {
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public:
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static void Initialize(v8::Handle<v8::Object> target);
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protected:
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static v8::Persistent<v8::FunctionTemplate> constructor_template;
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IdleWatcher() : ObjectWrap() {
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ev_idle_init(&watcher_, IdleWatcher::Callback);
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watcher_.data = this;
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}
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~IdleWatcher() {
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ev_idle_stop(EV_DEFAULT_UC_ &watcher_);
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}
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static v8::Handle<v8::Value> New(const v8::Arguments& args);
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static v8::Handle<v8::Value> Start(const v8::Arguments& args);
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static v8::Handle<v8::Value> Stop(const v8::Arguments& args);
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static v8::Handle<v8::Value> SetPriority(const v8::Arguments& args);
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private:
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static void Callback(EV_P_ ev_idle *watcher, int revents);
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void Start();
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void Stop();
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ev_idle watcher_;
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};
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} // namespace node
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#endif // NODE_IDLE_H_
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