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child_process: `null` channel handle on close
`HandleWrap::OnClose` destroys the underlying C++ object and null's the internal field pointer to it. Therefore there should be no references to the wrapping JavaScript object. `null` the process' `_channel` field right after closing it, to ensure no crashes will happen. Fix: https://github.com/nodejs/node/issues/2847 PR-URL: https://github.com/nodejs/node/pull/3041 Reviewed-By: Trevor Norris <trev.norris@gmail.com>pull/3041/merge
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@ -449,6 +449,7 @@ function setupChannel(target, channel) {
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target.disconnect();
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target.disconnect();
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channel.onread = nop;
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channel.onread = nop;
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channel.close();
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channel.close();
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target._channel = null;
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maybeClose(target);
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maybeClose(target);
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}
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}
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};
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};
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@ -0,0 +1,40 @@
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'use strict';
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const common = require('../common');
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const assert = require('assert');
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const cluster = require('cluster');
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const net = require('net');
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const util = require('util');
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if (!cluster.isMaster) {
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// Exit on first received handle to leave the queue non-empty in master
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process.on('message', function() {
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process.exit(1);
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});
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return;
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}
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var server = net.createServer(function(s) {
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setTimeout(function() {
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s.destroy();
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}, 100);
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}).listen(common.PORT, function() {
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var worker = cluster.fork();
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function send(callback) {
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var s = net.connect(common.PORT, function() {
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worker.send({}, s, callback);
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});
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}
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worker.process.once('close', common.mustCall(function() {
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// Otherwise the crash on `_channel.fd` access may happen
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assert(worker.process._channel === null);
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server.close();
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}));
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// Queue up several handles, to make `process.disconnect()` wait
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for (var i = 0; i < 100; i++)
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send();
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});
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