mirror of https://github.com/nodejs/node.git
buffer: optimize Buffer.prototype.toString('hex')
Move the implementation to C++ land. The old JS implementation used string concatenation, was dog slow and consumed copious amounts of memory for large buffers. Example: var buf = Buffer(0x1000000); // 16 MB buf.toString('hex') // Used 3+ GB of memory. The new implementation operates in O(n) time and space. Fixes #4700.pull/24504/head
parent
c7c1ed01ae
commit
3f65916fa9
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@ -35,21 +35,6 @@ function toHex(n) {
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}
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SlowBuffer.prototype.hexSlice = function(start, end) {
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var len = this.length;
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if (!start || start < 0) start = 0;
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if (!end || end < 0 || end > len) end = len;
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var out = '';
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for (var i = start; i < end; i++) {
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out += toHex(this[i]);
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}
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return out;
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};
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SlowBuffer.prototype.toString = function(encoding, start, end) {
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encoding = String(encoding || 'utf8').toLowerCase();
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start = +start || 0;
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@ -277,6 +277,26 @@ Handle<Value> Buffer::Ucs2Slice(const Arguments &args) {
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}
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Handle<Value> Buffer::HexSlice(const Arguments &args) {
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HandleScope scope;
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Buffer* parent = ObjectWrap::Unwrap<Buffer>(args.This());
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SLICE_ARGS(args[0], args[1])
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char* src = parent->data_ + start;
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uint32_t dstlen = (end - start) * 2;
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if (dstlen == 0) return scope.Close(String::Empty(node_isolate));
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char* dst = new char[dstlen];
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for (uint32_t i = 0, k = 0; k < dstlen; i += 1, k += 2) {
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static const char hex[] = "0123456789abcdef";
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uint8_t val = static_cast<uint8_t>(src[i]);
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dst[k + 0] = hex[val >> 4];
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dst[k + 1] = hex[val & 15];
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}
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Local<String> string = String::New(dst, dstlen);
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delete[] dst;
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return scope.Close(string);
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}
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// supports regular and URL-safe base64
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static const int unbase64_table[] =
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{-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-2,-1,-1,-2,-1,-1
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@ -920,6 +940,7 @@ void Buffer::Initialize(Handle<Object> target) {
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NODE_SET_PROTOTYPE_METHOD(constructor_template, "asciiSlice", Buffer::AsciiSlice);
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NODE_SET_PROTOTYPE_METHOD(constructor_template, "base64Slice", Buffer::Base64Slice);
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NODE_SET_PROTOTYPE_METHOD(constructor_template, "ucs2Slice", Buffer::Ucs2Slice);
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NODE_SET_PROTOTYPE_METHOD(constructor_template, "hexSlice", Buffer::HexSlice);
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// TODO NODE_SET_PROTOTYPE_METHOD(t, "utf16Slice", Utf16Slice);
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// copy
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NODE_SET_PROTOTYPE_METHOD(constructor_template, "utf8Slice", Buffer::Utf8Slice);
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@ -118,6 +118,7 @@ class NODE_EXTERN Buffer: public ObjectWrap {
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static v8::Handle<v8::Value> Base64Slice(const v8::Arguments &args);
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static v8::Handle<v8::Value> Utf8Slice(const v8::Arguments &args);
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static v8::Handle<v8::Value> Ucs2Slice(const v8::Arguments &args);
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static v8::Handle<v8::Value> HexSlice(const v8::Arguments &args);
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static v8::Handle<v8::Value> BinaryWrite(const v8::Arguments &args);
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static v8::Handle<v8::Value> Base64Write(const v8::Arguments &args);
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static v8::Handle<v8::Value> AsciiWrite(const v8::Arguments &args);
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