mirror of https://github.com/nodejs/node.git
http: Raise hangup error on destroyed socket write
Prior to v0.10, Node ignored ECONNRESET errors in many situations. There *are* valid cases in which ECONNRESET should be ignored as a normal part of the TCP dance, but in many others, it's a very relevant signal that must be heeded with care. Exacerbating this problem, if the OutgoingMessage does not have a req.connection._handle, it assumes that it is in the process of connecting, and thus buffers writes up in an array. The problem happens when you reuse a socket between two requests, and it is destroyed abruptly in between them. The writes will be buffered, because the socket has no handle, but it's not ever going to GET a handle, because it's not connecting, it's destroyed. The proper fix is to treat ECONNRESET correctly. However, this is a behavior/semantics change, and cannot land in a stable branch. Fix #4775pull/24504/head
parent
3e2be6f39f
commit
c9dcf5718c
21
lib/http.js
21
lib/http.js
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@ -484,7 +484,8 @@ OutgoingMessage.prototype._writeRaw = function(data, encoding) {
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if (this.connection &&
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this.connection._httpMessage === this &&
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this.connection.writable) {
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this.connection.writable &&
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!this.connection.destroyed) {
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// There might be pending data in the this.output buffer.
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while (this.output.length) {
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if (!this.connection.writable) {
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@ -498,7 +499,16 @@ OutgoingMessage.prototype._writeRaw = function(data, encoding) {
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// Directly write to socket.
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return this.connection.write(data, encoding);
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} else if (this.connection && this.connection.destroyed) {
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// The socket was destroyed. If we're still trying to write to it,
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// then something bad happened.
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// If we've already raised an error on this message, then just ignore.
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if (!this._hadError) {
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this.emit('error', createHangUpError());
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this._hadError = true;
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}
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} else {
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// buffer, as long as we're not destroyed.
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this._buffer(data, encoding);
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return false;
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}
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@ -1398,8 +1408,17 @@ function socketCloseListener() {
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// receive a response. The error needs to
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// fire on the request.
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req.emit('error', createHangUpError());
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req._hadError = true;
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}
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// Too bad. That output wasn't getting written.
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// This is pretty terrible that it doesn't raise an error.
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// Fixed better in v0.10
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if (req.output)
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req.output.length = 0;
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if (req.outputEncodings)
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req.outputEncodings.length = 0;
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if (parser) {
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parser.finish();
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freeParser(parser, req);
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@ -0,0 +1,131 @@
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// Copyright Joyent, Inc. and other Node contributors.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to permit
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// persons to whom the Software is furnished to do so, subject to the
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// following conditions:
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//
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// The above copyright notice and this permission notice shall be included
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// in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
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// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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// USE OR OTHER DEALINGS IN THE SOFTWARE.
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var common = require('../common');
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var assert = require('assert');
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// Fix the memory explosion that happens when writing to a http request
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// where the server has destroyed the socket on us between a successful
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// first request, and a subsequent request that reuses the socket.
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//
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// This test should not be ported to v0.10 and higher, because the
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// problem is fixed by not ignoring ECONNRESET in the first place.
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var http = require('http');
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var net = require('net');
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var server = http.createServer(function(req, res) {
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// simulate a server that is in the process of crashing or something
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// it only crashes after the first request, but before the second,
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// which reuses the connection.
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res.end('hallo wereld\n', function() {
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setTimeout(function() {
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req.connection.destroy();
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}, 100);
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});
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});
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var gotFirstResponse = false;
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var gotFirstData = false;
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var gotFirstEnd = false;
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server.listen(common.PORT, function() {
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var gotFirstResponse = false;
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var first = http.request({
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port: common.PORT,
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path: '/'
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});
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first.on('response', function(res) {
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gotFirstResponse = true;
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res.on('data', function(chunk) {
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gotFirstData = true;
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});
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res.on('end', function() {
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gotFirstEnd = true;
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})
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});
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first.end();
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second();
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function second() {
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var sec = http.request({
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port: common.PORT,
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path: '/',
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method: 'POST'
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});
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var timer = setTimeout(write, 200);
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var writes = 0;
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var sawFalseWrite;
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var gotError = false;
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sec.on('error', function(er) {
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assert.equal(gotError, false);
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gotError = true;
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assert(er.code === 'ECONNRESET');
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clearTimeout(timer);
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test();
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});
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function write() {
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if (++writes === 64) {
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clearTimeout(timer);
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sec.end();
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test();
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} else {
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timer = setTimeout(write);
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var writeRet = sec.write(new Buffer('hello'));
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// Once we find out that the connection is destroyed, every
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// write() returns false
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if (sawFalseWrite)
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assert.equal(writeRet, false);
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else
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sawFalseWrite = writeRet === false;
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}
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}
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assert.equal(first.connection, sec.connection,
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'should reuse connection');
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sec.on('response', function(res) {
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res.on('data', function(chunk) {
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console.error('second saw data: ' + chunk);
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});
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res.on('end', function() {
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console.error('second saw end');
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});
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});
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function test() {
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server.close();
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assert(sec.connection.destroyed);
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if (sec.output.length || sec.outputEncodings.length)
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console.error('bad happened', sec.output, sec.outputEncodings);
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assert.equal(sec.output.length, 0);
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assert.equal(sec.outputEncodings, 0);
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assert(gotError);
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assert(gotFirstResponse);
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assert(gotFirstData);
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assert(gotFirstEnd);
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console.log('ok');
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}
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}
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});
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