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test: speed up test-child-process-spawnsync.js
There's a bunch of stuff in test-child-process-spawnsync.js that seems designed to test that it is in fact blocking/synchronous. However, that code really just tests the OS sleep command. Change `sleep 1` to `sleep 0` and shave about one second off the test run.` We check the return status to confirm the command is successful. The tests in this file in general would not work if spawnSync() were asynchronous. That includes this one, as a return status would not be available if the command where asynchronous. PR-URL: https://github.com/nodejs/node/pull/2542 Reviewed-By: Colin Ihrig <cjihrig@gmail.com>pull/2542/merge
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@ -4,21 +4,10 @@ var assert = require('assert');
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var spawnSync = require('child_process').spawnSync;
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var TIMER = 100;
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var SLEEP = 1000;
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setTimeout(function() {
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assert.ok(stop, 'timer should not fire before process exits');
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}, TIMER);
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console.log('sleep started');
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var start = process.hrtime();
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var ret = spawnSync('sleep', ['1']);
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var stop = process.hrtime(start);
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// Echo does different things on Windows and Unix, but in both cases, it does
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// more-or-less nothing if there are no parameters
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var ret = spawnSync('sleep', ['0']);
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assert.strictEqual(ret.status, 0, 'exit status should be zero');
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console.log('sleep exited', stop);
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assert.strictEqual(stop[0], 1,
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'sleep should not take longer or less than 1 second');
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// Error test when command does not exist
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var ret_err = spawnSync('command_does_not_exist', ['bar']).error;
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