`HandleWrap::OnClose` destroys the underlying C++ object and null's the
internal field pointer to it. Therefore there should be no references to
the wrapping JavaScript object.
`null` the process' `_channel` field right after closing it, to ensure
no crashes will happen.
Fix: https://github.com/nodejs/node/issues/2847
PR-URL: https://github.com/nodejs/node/pull/3041
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
The `events` module already exports `EventEmitter` constructor function
So, we don't have to use `events.EventEmitter` to access it.
Refer: https://github.com/nodejs/node/pull/2896
PR-URL: https://github.com/nodejs/node/pull/2921
Reviewed-By: Roman Reiss <me@silverwind.io>
Reviewed-By: Michaël Zasso <mic.besace@gmail.com>
Previously, in _validateStdio we were using stdio.fd || stdio. If
stdio.fd was falsy (or 0 in the case of stdin), then the entire stdio
object would be passed which could cause a crash.
Fixes: https://github.com/nodejs/node/issues/2721
PR-URL: https://github.com/nodejs/node/pull/2727
Reviewed-By: silverwind - Roman Reiss <me@silverwind.io>
Reviewed-By: cjihrig - Colin Ihrig <cjihrig@gmail.com>
Reviewed-By: indutny - Fedor Indutny <fedor.indutny@gmail.com>
Add an optional callback parameter to `ChildProcess.prototype.send()`
that is invoked when the message has been sent.
Juggle the control channel's reference count so that in-flight messages
keep the event loop (and therefore the process) alive until they have
been sent.
`ChildProcess.prototype.send()` and `process.send()` used to operate
synchronously but became asynchronous in commit libuv/libuv@393c1c5
("unix: set non-block mode in uv_{pipe,tcp,udp}_open"), which landed
in io.js in commit 07bd05b ("deps: update libuv to 1.2.1").
Fixes: https://github.com/nodejs/node/issues/760
PR-URL: https://github.com/nodejs/node/pull/2620
Reviewed-By: trevnorris - Trevor Norris <trev.norris@gmail.com>
Reviewed-By: jasnell - James M Snell <jasnell@gmail.com>
Creates two new internal modules (child_process and socket_list) for
better readability.
Exposes the ChildProcess constructor from the child_process module so
one can now `require(‘child_process’).ChildProcess`
Fixes: https://github.com/nodejs/io.js/issues/1751
PR-URL: https://github.com/nodejs/io.js/pull/1760
Reviewed-By: Chris Dickinson <christopher.s.dickinson@gmail.com>