#ifndef HANDLE_WRAP_H_ #define HANDLE_WRAP_H_ namespace node { // Rules: // // - Do not throw from handle methods. Set errno. // // - MakeCallback may only be made directly off the event loop. // That is there can be no JavaScript stack frames underneith it. // (Is there anyway to assert that?) // // - No use of v8::WeakReferenceCallback. The close callback signifies that // we're done with a handle - external resources can be freed. // // - Reusable? // // - The uv_close_cb is used to free the c++ object. The close callback // is not made into javascript land. // // - uv_ref, uv_unref counts are managed at this layer to avoid needless // js/c++ boundary crossing. At the javascript layer that should all be // taken care of. class HandleWrap { public: static void Initialize(v8::Handle target); static v8::Handle Close(const v8::Arguments& args); protected: HandleWrap(v8::Handle object, uv_handle_t* handle); virtual ~HandleWrap(); virtual void SetHandle(uv_handle_t* h); virtual void StateChange() {} v8::Persistent object_; private: static void OnClose(uv_handle_t* handle); // Using double underscore due to handle_ member in tcp_wrap. Probably // tcp_wrap should rename it's member to 'handle'. uv_handle_t* handle__; }; } // namespace node #endif // HANDLE_WRAP_H_