#ifndef SCRIPT_H #define SCRIPT_H #include #include #include #include #include "stats.h" typedef struct { char *buffer; size_t length; char *cursor; } buffer; lua_State *script_create(char *, char *, char *, char *); void script_headers(lua_State *, char **); size_t script_verify_request(lua_State *L); void script_init(lua_State *, char *, int, char **); void script_done(lua_State *, stats *, stats *); void script_request(lua_State *, char **, size_t *); void script_response(lua_State *, int, buffer *, buffer *); bool script_is_static(lua_State *); bool script_want_response(lua_State *L); bool script_has_done(lua_State *L); void script_summary(lua_State *, uint64_t, uint64_t, uint64_t); void script_errors(lua_State *, errors *); void buffer_append(buffer *, const char *, size_t); void buffer_reset(buffer *); char *buffer_pushlstring(lua_State *, char *); #endif /* SCRIPT_H */