#include #include #include #include #include #include using v8::Context; using v8::Function; using v8::HandleScope; using v8::Isolate; using v8::Local; using v8::MaybeLocal; using v8::Object; using v8::String; using v8::Value; size_t count = 0; struct statically_allocated { statically_allocated() { assert(count == 0); printf("ctor "); } ~statically_allocated() { assert(count == 0); printf("dtor "); } } var; void Dummy(void*) { assert(0); } void Cleanup(void* str) { printf("%s ", static_cast(str)); // Check that calling into JS fails. Isolate* isolate = Isolate::GetCurrent(); HandleScope handle_scope(isolate); assert(isolate->InContext()); Local context = isolate->GetCurrentContext(); MaybeLocal call_result = context->Global()->Get( context, String::NewFromUtf8Literal(isolate, "Object")) .ToLocalChecked().As()->Call( context, v8::Null(isolate), 0, nullptr); assert(call_result.IsEmpty()); } void Initialize(Local exports, Local module, Local context) { node::AddEnvironmentCleanupHook( context->GetIsolate(), Cleanup, const_cast(static_cast("cleanup"))); node::AddEnvironmentCleanupHook(context->GetIsolate(), Dummy, nullptr); node::RemoveEnvironmentCleanupHook(context->GetIsolate(), Dummy, nullptr); if (getenv("addExtraItemToEventLoop") != nullptr) { // Add an item to the event loop that we do not clean up in order to make // sure that for the main thread, this addon's memory persists even after // the Environment instance has been destroyed. static uv_async_t extra_async; uv_loop_t* loop = node::GetCurrentEventLoop(context->GetIsolate()); int err = uv_async_init(loop, &extra_async, [](uv_async_t*) {}); assert(err == 0); uv_unref(reinterpret_cast(&extra_async)); } } NODE_MODULE_CONTEXT_AWARE(NODE_GYP_MODULE_NAME, Initialize)