'use strict'; const common = require('../common.js'); const { spawnSync } = require('child_process'); const path = require('path'); let Worker; // Lazy loaded in main const bench = common.createBenchmark(main, { script: [ 'benchmark/fixtures/require-builtins', 'test/fixtures/semicolon', 'test/fixtures/snapshot/typescript', ], mode: ['process', 'worker'], n: [30], }); function spawnProcess(script, bench, state) { const cmd = process.execPath || process.argv[0]; while (state.finished < state.n) { const child = spawnSync(cmd, [script]); if (child.status !== 0) { console.log('---- STDOUT ----'); console.log(child.stdout.toString()); console.log('---- STDERR ----'); console.log(child.stderr.toString()); throw new Error(`Child process stopped with exit code ${child.status}`); } state.finished++; if (state.finished === 0) { // Finished warmup. bench.start(); } if (state.finished === state.n) { bench.end(state.n); } } } function spawnWorker(script, bench, state) { const child = new Worker(script); child.on('exit', (code) => { if (code !== 0) { throw new Error(`Worker stopped with exit code ${code}`); } state.finished++; if (state.finished === 0) { // Finished warmup. bench.start(); } if (state.finished < state.n) { spawnWorker(script, bench, state); } else { bench.end(state.n); } }); } function main({ n, script, mode }) { script = path.resolve(__dirname, '../../', `${script}.js`); const warmup = 3; const state = { n, finished: -warmup }; if (mode === 'worker') { Worker = require('worker_threads').Worker; spawnWorker(script, bench, state); } else { spawnProcess(script, bench, state); } }