mirror of https://github.com/nodejs/node.git
1476 lines
46 KiB
Markdown
1476 lines
46 KiB
Markdown
# Stream
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Stability: 2 - Unstable
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A stream is an abstract interface implemented by various objects in
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Node. For example a [request to an HTTP
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server](http.html#http_http_incomingmessage) is a stream, as is
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[stdout][]. Streams are readable, writable, or both. All streams are
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instances of [EventEmitter][]
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You can load the Stream base classes by doing `require('stream')`.
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There are base classes provided for [Readable][] streams, [Writable][]
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streams, [Duplex][] streams, and [Transform][] streams.
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This document is split up into 3 sections. The first explains the
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parts of the API that you need to be aware of to use streams in your
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programs. If you never implement a streaming API yourself, you can
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stop there.
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The second section explains the parts of the API that you need to use
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if you implement your own custom streams yourself. The API is
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designed to make this easy for you to do.
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The third section goes into more depth about how streams work,
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including some of the internal mechanisms and functions that you
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should probably not modify unless you definitely know what you are
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doing.
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## API for Stream Consumers
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<!--type=misc-->
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Streams can be either [Readable][], [Writable][], or both ([Duplex][]).
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All streams are EventEmitters, but they also have other custom methods
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and properties depending on whether they are Readable, Writable, or
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Duplex.
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If a stream is both Readable and Writable, then it implements all of
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the methods and events below. So, a [Duplex][] or [Transform][] stream is
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fully described by this API, though their implementation may be
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somewhat different.
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It is not necessary to implement Stream interfaces in order to consume
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streams in your programs. If you **are** implementing streaming
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interfaces in your own program, please also refer to
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[API for Stream Implementors][] below.
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Almost all Node programs, no matter how simple, use Streams in some
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way. Here is an example of using Streams in a Node program:
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```javascript
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var http = require('http');
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var server = http.createServer(function (req, res) {
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// req is an http.IncomingMessage, which is a Readable Stream
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// res is an http.ServerResponse, which is a Writable Stream
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var body = '';
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// we want to get the data as utf8 strings
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// If you don't set an encoding, then you'll get Buffer objects
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req.setEncoding('utf8');
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// Readable streams emit 'data' events once a listener is added
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req.on('data', function (chunk) {
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body += chunk;
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})
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// the end event tells you that you have entire body
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req.on('end', function () {
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try {
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var data = JSON.parse(body);
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} catch (er) {
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// uh oh! bad json!
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res.statusCode = 400;
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return res.end('error: ' + er.message);
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}
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// write back something interesting to the user:
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res.write(typeof data);
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res.end();
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})
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})
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server.listen(1337);
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// $ curl localhost:1337 -d '{}'
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// object
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// $ curl localhost:1337 -d '"foo"'
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// string
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// $ curl localhost:1337 -d 'not json'
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// error: Unexpected token o
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```
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### Class: stream.Readable
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<!--type=class-->
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The Readable stream interface is the abstraction for a *source* of
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data that you are reading from. In other words, data comes *out* of a
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Readable stream.
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A Readable stream will not start emitting data until you indicate that
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you are ready to receive it.
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Readable streams have two "modes": a **flowing mode** and a **non-flowing
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mode**. When in flowing mode, data is read from the underlying system
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and provided to your program as fast as possible. In non-flowing
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mode, you must explicitly call `stream.read()` to get chunks of data
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out.
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Examples of readable streams include:
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* [http responses, on the client](http.html#http_http_incomingmessage)
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* [http requests, on the server](http.html#http_http_incomingmessage)
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* [fs read streams](fs.html#fs_class_fs_readstream)
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* [zlib streams][]
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* [crypto streams][]
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* [tcp sockets][]
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* [child process stdout and stderr][]
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* [process.stdin][]
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#### Event: 'readable'
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When a chunk of data can be read from the stream, it will emit a
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`'readable'` event.
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In some cases, listening for a `'readable'` event will cause some data
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to be read into the internal buffer from the underlying system, if it
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hadn't already.
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```javascript
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var readable = getReadableStreamSomehow();
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readable.on('readable', function() {
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// there is some data to read now
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})
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```
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Once the internal buffer is drained, a `readable` event will fire
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again when more data is available.
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#### Event: 'data'
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* `chunk` {Buffer | String} The chunk of data.
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If you attach a `data` event listener, then it will switch the stream
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into flowing mode, and data will be passed to your handler as soon as
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it is available.
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If you just want to get all the data out of the stream as fast as
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possible, this is the best way to do so.
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```javascript
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var readable = getReadableStreamSomehow();
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readable.on('data', function(chunk) {
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console.log('got %d bytes of data', chunk.length);
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})
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```
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#### Event: 'end'
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This event fires when no more data will be provided.
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Note that the `end` event **will not fire** unless the data is
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completely consumed. This can be done by switching into flowing mode,
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or by calling `read()` repeatedly until you get to the end.
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```javascript
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var readable = getReadableStreamSomehow();
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readable.on('data', function(chunk) {
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console.log('got %d bytes of data', chunk.length);
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})
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readable.on('end', function() {
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console.log('there will be no more data.');
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});
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```
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#### Event: 'close'
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Emitted when the underlying resource (for example, the backing file
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descriptor) has been closed. Not all streams will emit this.
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#### Event: 'error'
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Emitted if there was an error receiving data.
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#### readable.read([size])
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* `size` {Number} Optional argument to specify how much data to read.
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* Return {String | Buffer | null}
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The `read()` method pulls some data out of the internal buffer and
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returns it. If there is no data available, then it will return
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`null`.
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If you pass in a `size` argument, then it will return that many
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bytes. If `size` bytes are not available, then it will return `null`.
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If you do not specify a `size` argument, then it will return all the
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data in the internal buffer.
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This method should only be called in non-flowing mode. In
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flowing-mode, this method is called automatically until the internal
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buffer is drained.
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```javascript
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var readable = getReadableStreamSomehow();
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readable.on('readable', function() {
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var chunk;
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while (null !== (chunk = readable.read())) {
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console.log('got %d bytes of data', chunk.length);
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}
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});
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```
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#### readable.setEncoding(encoding)
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* `encoding` {String} The encoding to use.
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Call this function to cause the stream to return strings of the
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specified encoding instead of Buffer objects. For example, if you do
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`readable.setEncoding('utf8')`, then the output data will be
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interpreted as UTF-8 data, and returned as strings. If you do
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`readable.setEncoding('hex')`, then the data will be encoded in
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hexadecimal string format.
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This properly handles multi-byte characters that would otherwise be
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potentially mangled if you simply pulled the Buffers directly and
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called `buf.toString(encoding)` on them. If you want to read the data
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as strings, always use this method.
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```javascript
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var readable = getReadableStreamSomehow();
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readable.setEncoding('utf8');
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readable.on('data', function(chunk) {
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assert.equal(typeof chunk, 'string');
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console.log('got %d characters of string data', chunk.length);
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})
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```
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#### readable.resume()
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This method will cause the readable stream to resume emitting `data`
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events.
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This method will switch the stream into flowing-mode. If you do *not*
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want to consume the data from a stream, but you *do* want to get to
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its `end` event, you can call `readable.resume()` to open the flow of
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data.
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```javascript
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var readable = getReadableStreamSomehow();
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readable.resume();
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readable.on('end', function(chunk) {
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console.log('got to the end, but did not read anything');
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})
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```
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#### readable.pause()
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This method will cause a stream in flowing-mode to stop emitting
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`data` events. Any data that becomes available will remain in the
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internal buffer.
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This method is only relevant in flowing mode. When called on a
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non-flowing stream, it will switch into flowing mode, but remain
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paused.
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```javascript
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var readable = getReadableStreamSomehow();
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readable.on('data', function(chunk) {
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console.log('got %d bytes of data', chunk.length);
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readable.pause();
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console.log('there will be no more data for 1 second');
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setTimeout(function() {
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console.log('now data will start flowing again');
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readable.resume();
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}, 1000);
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})
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```
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#### readable.pipe(destination, [options])
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* `destination` {[Writable][] Stream} The destination for writing data
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* `options` {Object} Pipe options
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* `end` {Boolean} End the writer when the reader ends. Default = `true`
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This method pulls all the data out of a readable stream, and writes it
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to the supplied destination, automatically managing the flow so that
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the destination is not overwhelmed by a fast readable stream.
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Multiple destinations can be piped to safely.
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```javascript
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var readable = getReadableStreamSomehow();
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var writable = fs.createWriteStream('file.txt');
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// All the data from readable goes into 'file.txt'
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readable.pipe(writable);
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```
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This function returns the destination stream, so you can set up pipe
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chains like so:
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```javascript
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var r = fs.createReadStream('file.txt');
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var z = zlib.createGzip();
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var w = fs.createWriteStream('file.txt.gz');
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r.pipe(z).pipe(w);
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```
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For example, emulating the Unix `cat` command:
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```javascript
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process.stdin.pipe(process.stdout);
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```
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By default [`end()`][] is called on the destination when the source stream
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emits `end`, so that `destination` is no longer writable. Pass `{ end:
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false }` as `options` to keep the destination stream open.
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This keeps `writer` open so that "Goodbye" can be written at the
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end.
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```javascript
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reader.pipe(writer, { end: false });
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reader.on('end', function() {
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writer.end('Goodbye\n');
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});
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```
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Note that `process.stderr` and `process.stdout` are never closed until
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the process exits, regardless of the specified options.
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#### readable.unpipe([destination])
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* `destination` {[Writable][] Stream} Optional specific stream to unpipe
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This method will remove the hooks set up for a previous `pipe()` call.
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If the destination is not specified, then all pipes are removed.
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If the destination is specified, but no pipe is set up for it, then
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this is a no-op.
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```javascript
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var readable = getReadableStreamSomehow();
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var writable = fs.createWriteStream('file.txt');
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// All the data from readable goes into 'file.txt',
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// but only for the first second
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readable.pipe(writable);
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setTimeout(function() {
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console.log('stop writing to file.txt');
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readable.unpipe(writable);
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console.log('manually close the file stream');
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writable.end();
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}, 1000);
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```
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#### readable.unshift(chunk)
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* `chunk` {Buffer | String} Chunk of data to unshift onto the read queue
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This is useful in certain cases where a stream is being consumed by a
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parser, which needs to "un-consume" some data that it has
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optimistically pulled out of the source, so that the stream can be
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passed on to some other party.
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If you find that you must often call `stream.unshift(chunk)` in your
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programs, consider implementing a [Transform][] stream instead. (See API
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for Stream Implementors, below.)
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```javascript
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// Pull off a header delimited by \n\n
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// use unshift() if we get too much
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// Call the callback with (error, header, stream)
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var StringDecoder = require('string_decoder').StringDecoder;
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function parseHeader(stream, callback) {
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stream.on('error', callback);
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stream.on('readable', onReadable);
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var decoder = new StringDecoder('utf8');
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var header = '';
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function onReadable() {
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var chunk;
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while (null !== (chunk = stream.read())) {
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var str = decoder.write(chunk);
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if (str.match(/\n\n/)) {
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// found the header boundary
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var split = str.split(/\n\n/);
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header += split.shift();
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var remaining = split.join('\n\n');
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var buf = new Buffer(remaining, 'utf8');
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if (buf.length)
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stream.unshift(buf);
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stream.removeListener('error', callback);
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stream.removeListener('readable', onReadable);
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// now the body of the message can be read from the stream.
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callback(null, header, stream);
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} else {
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// still reading the header.
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header += str;
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}
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}
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}
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}
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```
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#### readable.wrap(stream)
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* `stream` {Stream} An "old style" readable stream
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Versions of Node prior to v0.10 had streams that did not implement the
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entire Streams API as it is today. (See "Compatibility" below for
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more information.)
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If you are using an older Node library that emits `'data'` events and
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has a `pause()` method that is advisory only, then you can use the
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`wrap()` method to create a [Readable][] stream that uses the old stream
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as its data source.
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You will very rarely ever need to call this function, but it exists
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as a convenience for interacting with old Node programs and libraries.
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For example:
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```javascript
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var OldReader = require('./old-api-module.js').OldReader;
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var oreader = new OldReader;
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var Readable = require('stream').Readable;
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var myReader = new Readable().wrap(oreader);
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myReader.on('readable', function() {
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myReader.read(); // etc.
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});
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```
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### Class: stream.Writable
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<!--type=class-->
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The Writable stream interface is an abstraction for a *destination*
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that you are writing data *to*.
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Examples of writable streams include:
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* [http requests, on the client](http.html#http_class_http_clientrequest)
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* [http responses, on the server](http.html#http_class_http_serverresponse)
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* [fs write streams](fs.html#fs_class_fs_writestream)
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* [zlib streams][]
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* [crypto streams][]
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* [tcp sockets][]
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* [child process stdin](child_process.html#child_process_child_stdin)
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* [process.stdout][], [process.stderr][]
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#### writable.write(chunk, [encoding], [callback])
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* `chunk` {String | Buffer} The data to write
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* `encoding` {String} The encoding, if `chunk` is a String
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* `callback` {Function} Callback for when this chunk of data is flushed
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* Returns: {Boolean} True if the data was handled completely.
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This method writes some data to the underlying system, and calls the
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supplied callback once the data has been fully handled.
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The return value indicates if you should continue writing right now.
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If the data had to be buffered internally, then it will return
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`false`. Otherwise, it will return `true`.
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This return value is strictly advisory. You MAY continue to write,
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even if it returns `false`. However, writes will be buffered in
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memory, so it is best not to do this excessively. Instead, wait for
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the `drain` event before writing more data.
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#### Event: 'drain'
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If a [`writable.write(chunk)`][] call returns false, then the `drain`
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event will indicate when it is appropriate to begin writing more data
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to the stream.
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```javascript
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// Write the data to the supplied writable stream 1MM times.
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// Be attentive to back-pressure.
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function writeOneMillionTimes(writer, data, encoding, callback) {
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var i = 1000000;
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write();
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function write() {
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var ok = true;
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do {
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i -= 1;
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if (i === 0) {
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// last time!
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writer.write(data, encoding, callback);
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} else {
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// see if we should continue, or wait
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// don't pass the callback, because we're not done yet.
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ok = writer.write(data, encoding);
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}
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} while (i > 0 && ok);
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if (i > 0) {
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// had to stop early!
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// write some more once it drains
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writer.once('drain', write);
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}
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}
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}
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```
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#### writable.end([chunk], [encoding], [callback])
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* `chunk` {String | Buffer} Optional data to write
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* `encoding` {String} The encoding, if `chunk` is a String
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* `callback` {Function} Optional callback for when the stream is finished
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Call this method when no more data will be written to the stream. If
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supplied, the callback is attached as a listener on the `finish` event.
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Calling [`write()`][] after calling [`end()`][] will raise an error.
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```javascript
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// write 'hello, ' and then end with 'world!'
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http.createServer(function (req, res) {
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res.write('hello, ');
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res.end('world!');
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// writing more now is not allowed!
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});
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```
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#### Event: 'finish'
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When the [`end()`][] method has been called, and all data has been flushed
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to the underlying system, this event is emitted.
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```javascript
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var writer = getWritableStreamSomehow();
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for (var i = 0; i < 100; i ++) {
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writer.write('hello, #' + i + '!\n');
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}
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writer.end('this is the end\n');
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writer.on('finish', function() {
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console.error('all writes are now complete.');
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});
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```
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#### Event: 'pipe'
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|
|
|
* `src` {[Readable][] Stream} source stream that is piping to this writable
|
|
|
|
This is emitted whenever the `pipe()` method is called on a readable
|
|
stream, adding this writable to its set of destinations.
|
|
|
|
```javascript
|
|
var writer = getWritableStreamSomehow();
|
|
var reader = getReadableStreamSomehow();
|
|
writer.on('pipe', function(src) {
|
|
console.error('something is piping into the writer');
|
|
assert.equal(src, reader);
|
|
});
|
|
reader.pipe(writer);
|
|
```
|
|
|
|
#### Event: 'unpipe'
|
|
|
|
* `src` {[Readable][] Stream} The source stream that [unpiped][] this writable
|
|
|
|
This is emitted whenever the [`unpipe()`][] method is called on a
|
|
readable stream, removing this writable from its set of destinations.
|
|
|
|
```javascript
|
|
var writer = getWritableStreamSomehow();
|
|
var reader = getReadableStreamSomehow();
|
|
writer.on('unpipe', function(src) {
|
|
console.error('something has stopped piping into the writer');
|
|
assert.equal(src, reader);
|
|
});
|
|
reader.pipe(writer);
|
|
reader.unpipe(writer);
|
|
```
|
|
|
|
#### Event: 'error'
|
|
|
|
Emitted if there was an error when writing or piping data.
|
|
|
|
### Class: stream.Duplex
|
|
|
|
Duplex streams are streams that implement both the [Readable][] and
|
|
[Writable][] interfaces. See above for usage.
|
|
|
|
Examples of Duplex streams include:
|
|
|
|
* [tcp sockets][]
|
|
* [zlib streams][]
|
|
* [crypto streams][]
|
|
|
|
|
|
### Class: stream.Transform
|
|
|
|
Transform streams are [Duplex][] streams where the output is in some way
|
|
computed from the input. They implement both the [Readable][] and
|
|
[Writable][] interfaces. See above for usage.
|
|
|
|
Examples of Transform streams include:
|
|
|
|
* [zlib streams][]
|
|
* [crypto streams][]
|
|
|
|
|
|
## API for Stream Implementors
|
|
|
|
<!--type=misc-->
|
|
|
|
To implement any sort of stream, the pattern is the same:
|
|
|
|
1. Extend the appropriate parent class in your own subclass. (The
|
|
[`util.inherits`][] method is particularly helpful for this.)
|
|
2. Call the appropriate parent class constructor in your constructor,
|
|
to be sure that the internal mechanisms are set up properly.
|
|
2. Implement one or more specific methods, as detailed below.
|
|
|
|
The class to extend and the method(s) to implement depend on the sort
|
|
of stream class you are writing:
|
|
|
|
<table>
|
|
<thead>
|
|
<tr>
|
|
<th>
|
|
<p>Use-case</p>
|
|
</th>
|
|
<th>
|
|
<p>Class</p>
|
|
</th>
|
|
<th>
|
|
<p>Method(s) to implement</p>
|
|
</th>
|
|
</tr>
|
|
</thead>
|
|
<tr>
|
|
<td>
|
|
<p>Reading only</p>
|
|
</td>
|
|
<td>
|
|
<p>[Readable](#stream_class_stream_readable_1)</p>
|
|
</td>
|
|
<td>
|
|
<p><code>[_read][]</code></p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<p>Writing only</p>
|
|
</td>
|
|
<td>
|
|
<p>[Writable](#stream_class_stream_writable_1)</p>
|
|
</td>
|
|
<td>
|
|
<p><code>[_write][]</code></p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<p>Reading and writing</p>
|
|
</td>
|
|
<td>
|
|
<p>[Duplex](#stream_class_stream_duplex_1)</p>
|
|
</td>
|
|
<td>
|
|
<p><code>[_read][]</code>, <code>[_write][]</code></p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<p>Operate on written data, then read the result</p>
|
|
</td>
|
|
<td>
|
|
<p>[Transform](#stream_class_stream_transform_1)</p>
|
|
</td>
|
|
<td>
|
|
<p><code>_transform</code>, <code>_flush</code></p>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
|
|
In your implementation code, it is very important to never call the
|
|
methods described in [API for Stream Consumers][] above. Otherwise, you
|
|
can potentially cause adverse side effects in programs that consume
|
|
your streaming interfaces.
|
|
|
|
### Class: stream.Readable
|
|
|
|
<!--type=class-->
|
|
|
|
`stream.Readable` is an abstract class designed to be extended with an
|
|
underlying implementation of the [`_read(size)`][] method.
|
|
|
|
Please see above under [API for Stream Consumers][] for how to consume
|
|
streams in your programs. What follows is an explanation of how to
|
|
implement Readable streams in your programs.
|
|
|
|
#### Example: A Counting Stream
|
|
|
|
<!--type=example-->
|
|
|
|
This is a basic example of a Readable stream. It emits the numerals
|
|
from 1 to 1,000,000 in ascending order, and then ends.
|
|
|
|
```javascript
|
|
var Readable = require('stream').Readable;
|
|
var util = require('util');
|
|
util.inherits(Counter, Readable);
|
|
|
|
function Counter(opt) {
|
|
Readable.call(this, opt);
|
|
this._max = 1000000;
|
|
this._index = 1;
|
|
}
|
|
|
|
Counter.prototype._read = function() {
|
|
var i = this._index++;
|
|
if (i > this._max)
|
|
this.push(null);
|
|
else {
|
|
var str = '' + i;
|
|
var buf = new Buffer(str, 'ascii');
|
|
this.push(buf);
|
|
}
|
|
};
|
|
```
|
|
|
|
#### Example: SimpleProtocol v1 (Sub-optimal)
|
|
|
|
This is similar to the `parseHeader` function described above, but
|
|
implemented as a custom stream. Also, note that this implementation
|
|
does not convert the incoming data to a string.
|
|
|
|
However, this would be better implemented as a [Transform][] stream. See
|
|
below for a better implementation.
|
|
|
|
```javascript
|
|
// A parser for a simple data protocol.
|
|
// The "header" is a JSON object, followed by 2 \n characters, and
|
|
// then a message body.
|
|
//
|
|
// NOTE: This can be done more simply as a Transform stream!
|
|
// Using Readable directly for this is sub-optimal. See the
|
|
// alternative example below under the Transform section.
|
|
|
|
var Readable = require('stream').Readable;
|
|
var util = require('util');
|
|
|
|
util.inherits(SimpleProtocol, Readable);
|
|
|
|
function SimpleProtocol(source, options) {
|
|
if (!(this instanceof SimpleProtocol))
|
|
return new SimpleProtocol(options);
|
|
|
|
Readable.call(this, options);
|
|
this._inBody = false;
|
|
this._sawFirstCr = false;
|
|
|
|
// source is a readable stream, such as a socket or file
|
|
this._source = source;
|
|
|
|
var self = this;
|
|
source.on('end', function() {
|
|
self.push(null);
|
|
});
|
|
|
|
// give it a kick whenever the source is readable
|
|
// read(0) will not consume any bytes
|
|
source.on('readable', function() {
|
|
self.read(0);
|
|
});
|
|
|
|
this._rawHeader = [];
|
|
this.header = null;
|
|
}
|
|
|
|
SimpleProtocol.prototype._read = function(n) {
|
|
if (!this._inBody) {
|
|
var chunk = this._source.read();
|
|
|
|
// if the source doesn't have data, we don't have data yet.
|
|
if (chunk === null)
|
|
return this.push('');
|
|
|
|
// check if the chunk has a \n\n
|
|
var split = -1;
|
|
for (var i = 0; i < chunk.length; i++) {
|
|
if (chunk[i] === 10) { // '\n'
|
|
if (this._sawFirstCr) {
|
|
split = i;
|
|
break;
|
|
} else {
|
|
this._sawFirstCr = true;
|
|
}
|
|
} else {
|
|
this._sawFirstCr = false;
|
|
}
|
|
}
|
|
|
|
if (split === -1) {
|
|
// still waiting for the \n\n
|
|
// stash the chunk, and try again.
|
|
this._rawHeader.push(chunk);
|
|
this.push('');
|
|
} else {
|
|
this._inBody = true;
|
|
var h = chunk.slice(0, split);
|
|
this._rawHeader.push(h);
|
|
var header = Buffer.concat(this._rawHeader).toString();
|
|
try {
|
|
this.header = JSON.parse(header);
|
|
} catch (er) {
|
|
this.emit('error', new Error('invalid simple protocol data'));
|
|
return;
|
|
}
|
|
// now, because we got some extra data, unshift the rest
|
|
// back into the read queue so that our consumer will see it.
|
|
var b = chunk.slice(split);
|
|
this.unshift(b);
|
|
|
|
// and let them know that we are done parsing the header.
|
|
this.emit('header', this.header);
|
|
}
|
|
} else {
|
|
// from there on, just provide the data to our consumer.
|
|
// careful not to push(null), since that would indicate EOF.
|
|
var chunk = this._source.read();
|
|
if (chunk) this.push(chunk);
|
|
}
|
|
};
|
|
|
|
// Usage:
|
|
// var parser = new SimpleProtocol(source);
|
|
// Now parser is a readable stream that will emit 'header'
|
|
// with the parsed header data.
|
|
```
|
|
|
|
|
|
#### new stream.Readable([options])
|
|
|
|
* `options` {Object}
|
|
* `highWaterMark` {Number} The maximum number of bytes to store in
|
|
the internal buffer before ceasing to read from the underlying
|
|
resource. Default=16kb
|
|
* `encoding` {String} If specified, then buffers will be decoded to
|
|
strings using the specified encoding. Default=null
|
|
* `objectMode` {Boolean} Whether this stream should behave
|
|
as a stream of objects. Meaning that stream.read(n) returns
|
|
a single value instead of a Buffer of size n. Default=false
|
|
|
|
In classes that extend the Readable class, make sure to call the
|
|
Readable constructor so that the buffering settings can be properly
|
|
initialized.
|
|
|
|
#### readable.\_read(size)
|
|
|
|
* `size` {Number} Number of bytes to read asynchronously
|
|
|
|
Note: **Implement this function, but do NOT call it directly.**
|
|
|
|
This function should NOT be called directly. It should be implemented
|
|
by child classes, and only called by the internal Readable class
|
|
methods.
|
|
|
|
All Readable stream implementations must provide a `_read` method to
|
|
fetch data from the underlying resource.
|
|
|
|
This method is prefixed with an underscore because it is internal to
|
|
the class that defines it, and should not be called directly by user
|
|
programs. However, you **are** expected to override this method in
|
|
your own extension classes.
|
|
|
|
When data is available, put it into the read queue by calling
|
|
`readable.push(chunk)`. If `push` returns false, then you should stop
|
|
reading. When `_read` is called again, you should start pushing more
|
|
data.
|
|
|
|
The `size` argument is advisory. Implementations where a "read" is a
|
|
single call that returns data can use this to know how much data to
|
|
fetch. Implementations where that is not relevant, such as TCP or
|
|
TLS, may ignore this argument, and simply provide data whenever it
|
|
becomes available. There is no need, for example to "wait" until
|
|
`size` bytes are available before calling [`stream.push(chunk)`][].
|
|
|
|
#### readable.push(chunk, [encoding])
|
|
|
|
* `chunk` {Buffer | null | String} Chunk of data to push into the read queue
|
|
* `encoding` {String} Encoding of String chunks. Must be a valid
|
|
Buffer encoding, such as `'utf8'` or `'ascii'`
|
|
* return {Boolean} Whether or not more pushes should be performed
|
|
|
|
Note: **This function should be called by Readable implementors, NOT
|
|
by consumers of Readable streams.**
|
|
|
|
The `_read()` function will not be called again until at least one
|
|
`push(chunk)` call is made.
|
|
|
|
The `Readable` class works by putting data into a read queue to be
|
|
pulled out later by calling the `read()` method when the `'readable'`
|
|
event fires.
|
|
|
|
The `push()` method will explicitly insert some data into the read
|
|
queue. If it is called with `null` then it will signal the end of the
|
|
data (EOF).
|
|
|
|
This API is designed to be as flexible as possible. For example,
|
|
you may be wrapping a lower-level source which has some sort of
|
|
pause/resume mechanism, and a data callback. In those cases, you
|
|
could wrap the low-level source object by doing something like this:
|
|
|
|
```javascript
|
|
// source is an object with readStop() and readStart() methods,
|
|
// and an `ondata` member that gets called when it has data, and
|
|
// an `onend` member that gets called when the data is over.
|
|
|
|
util.inherits(SourceWrapper, Readable);
|
|
|
|
function SourceWrapper(options) {
|
|
Readable.call(this, options);
|
|
|
|
this._source = getLowlevelSourceObject();
|
|
var self = this;
|
|
|
|
// Every time there's data, we push it into the internal buffer.
|
|
this._source.ondata = function(chunk) {
|
|
// if push() returns false, then we need to stop reading from source
|
|
if (!self.push(chunk))
|
|
self._source.readStop();
|
|
};
|
|
|
|
// When the source ends, we push the EOF-signalling `null` chunk
|
|
this._source.onend = function() {
|
|
self.push(null);
|
|
};
|
|
}
|
|
|
|
// _read will be called when the stream wants to pull more data in
|
|
// the advisory size argument is ignored in this case.
|
|
SourceWrapper.prototype._read = function(size) {
|
|
this._source.readStart();
|
|
};
|
|
```
|
|
|
|
|
|
### Class: stream.Writable
|
|
|
|
<!--type=class-->
|
|
|
|
`stream.Writable` is an abstract class designed to be extended with an
|
|
underlying implementation of the [`_write(chunk, encoding, callback)`][] method.
|
|
|
|
Please see above under [API for Stream Consumers][] for how to consume
|
|
writable streams in your programs. What follows is an explanation of
|
|
how to implement Writable streams in your programs.
|
|
|
|
#### new stream.Writable([options])
|
|
|
|
* `options` {Object}
|
|
* `highWaterMark` {Number} Buffer level when [`write()`][] starts
|
|
returning false. Default=16kb
|
|
* `decodeStrings` {Boolean} Whether or not to decode strings into
|
|
Buffers before passing them to [`_write()`][]. Default=true
|
|
|
|
In classes that extend the Writable class, make sure to call the
|
|
constructor so that the buffering settings can be properly
|
|
initialized.
|
|
|
|
#### writable.\_write(chunk, encoding, callback)
|
|
|
|
* `chunk` {Buffer | String} The chunk to be written. Will always
|
|
be a buffer unless the `decodeStrings` option was set to `false`.
|
|
* `encoding` {String} If the chunk is a string, then this is the
|
|
encoding type. Ignore chunk is a buffer. Note that chunk will
|
|
**always** be a buffer unless the `decodeStrings` option is
|
|
explicitly set to `false`.
|
|
* `callback` {Function} Call this function (optionally with an error
|
|
argument) when you are done processing the supplied chunk.
|
|
|
|
All Writable stream implementations must provide a [`_write()`][]
|
|
method to send data to the underlying resource.
|
|
|
|
Note: **This function MUST NOT be called directly.** It should be
|
|
implemented by child classes, and called by the internal Writable
|
|
class methods only.
|
|
|
|
Call the callback using the standard `callback(error)` pattern to
|
|
signal that the write completed successfully or with an error.
|
|
|
|
If the `decodeStrings` flag is set in the constructor options, then
|
|
`chunk` may be a string rather than a Buffer, and `encoding` will
|
|
indicate the sort of string that it is. This is to support
|
|
implementations that have an optimized handling for certain string
|
|
data encodings. If you do not explicitly set the `decodeStrings`
|
|
option to `false`, then you can safely ignore the `encoding` argument,
|
|
and assume that `chunk` will always be a Buffer.
|
|
|
|
This method is prefixed with an underscore because it is internal to
|
|
the class that defines it, and should not be called directly by user
|
|
programs. However, you **are** expected to override this method in
|
|
your own extension classes.
|
|
|
|
|
|
### Class: stream.Duplex
|
|
|
|
<!--type=class-->
|
|
|
|
A "duplex" stream is one that is both Readable and Writable, such as a
|
|
TCP socket connection.
|
|
|
|
Note that `stream.Duplex` is an abstract class designed to be extended
|
|
with an underlying implementation of the `_read(size)` and
|
|
[`_write(chunk, encoding, callback)`][] methods as you would with a
|
|
Readable or Writable stream class.
|
|
|
|
Since JavaScript doesn't have multiple prototypal inheritance, this
|
|
class prototypally inherits from Readable, and then parasitically from
|
|
Writable. It is thus up to the user to implement both the lowlevel
|
|
`_read(n)` method as well as the lowlevel
|
|
[`_write(chunk, encoding, callback)`][] method on extension duplex classes.
|
|
|
|
#### new stream.Duplex(options)
|
|
|
|
* `options` {Object} Passed to both Writable and Readable
|
|
constructors. Also has the following fields:
|
|
* `allowHalfOpen` {Boolean} Default=true. If set to `false`, then
|
|
the stream will automatically end the readable side when the
|
|
writable side ends and vice versa.
|
|
|
|
In classes that extend the Duplex class, make sure to call the
|
|
constructor so that the buffering settings can be properly
|
|
initialized.
|
|
|
|
|
|
### Class: stream.Transform
|
|
|
|
A "transform" stream is a duplex stream where the output is causally
|
|
connected in some way to the input, such as a [zlib][] stream or a
|
|
[crypto][] stream.
|
|
|
|
There is no requirement that the output be the same size as the input,
|
|
the same number of chunks, or arrive at the same time. For example, a
|
|
Hash stream will only ever have a single chunk of output which is
|
|
provided when the input is ended. A zlib stream will produce output
|
|
that is either much smaller or much larger than its input.
|
|
|
|
Rather than implement the [`_read()`][] and [`_write()`][] methods, Transform
|
|
classes must implement the `_transform()` method, and may optionally
|
|
also implement the `_flush()` method. (See below.)
|
|
|
|
#### new stream.Transform([options])
|
|
|
|
* `options` {Object} Passed to both Writable and Readable
|
|
constructors.
|
|
|
|
In classes that extend the Transform class, make sure to call the
|
|
constructor so that the buffering settings can be properly
|
|
initialized.
|
|
|
|
#### transform.\_transform(chunk, encoding, callback)
|
|
|
|
* `chunk` {Buffer | String} The chunk to be transformed. Will always
|
|
be a buffer unless the `decodeStrings` option was set to `false`.
|
|
* `encoding` {String} If the chunk is a string, then this is the
|
|
encoding type. (Ignore if `decodeStrings` chunk is a buffer.)
|
|
* `callback` {Function} Call this function (optionally with an error
|
|
argument) when you are done processing the supplied chunk.
|
|
|
|
Note: **This function MUST NOT be called directly.** It should be
|
|
implemented by child classes, and called by the internal Transform
|
|
class methods only.
|
|
|
|
All Transform stream implementations must provide a `_transform`
|
|
method to accept input and produce output.
|
|
|
|
`_transform` should do whatever has to be done in this specific
|
|
Transform class, to handle the bytes being written, and pass them off
|
|
to the readable portion of the interface. Do asynchronous I/O,
|
|
process things, and so on.
|
|
|
|
Call `transform.push(outputChunk)` 0 or more times to generate output
|
|
from this input chunk, depending on how much data you want to output
|
|
as a result of this chunk.
|
|
|
|
Call the callback function only when the current chunk is completely
|
|
consumed. Note that there may or may not be output as a result of any
|
|
particular input chunk.
|
|
|
|
This method is prefixed with an underscore because it is internal to
|
|
the class that defines it, and should not be called directly by user
|
|
programs. However, you **are** expected to override this method in
|
|
your own extension classes.
|
|
|
|
#### transform.\_flush(callback)
|
|
|
|
* `callback` {Function} Call this function (optionally with an error
|
|
argument) when you are done flushing any remaining data.
|
|
|
|
Note: **This function MUST NOT be called directly.** It MAY be implemented
|
|
by child classes, and if so, will be called by the internal Transform
|
|
class methods only.
|
|
|
|
In some cases, your transform operation may need to emit a bit more
|
|
data at the end of the stream. For example, a `Zlib` compression
|
|
stream will store up some internal state so that it can optimally
|
|
compress the output. At the end, however, it needs to do the best it
|
|
can with what is left, so that the data will be complete.
|
|
|
|
In those cases, you can implement a `_flush` method, which will be
|
|
called at the very end, after all the written data is consumed, but
|
|
before emitting `end` to signal the end of the readable side. Just
|
|
like with `_transform`, call `transform.push(chunk)` zero or more
|
|
times, as appropriate, and call `callback` when the flush operation is
|
|
complete.
|
|
|
|
This method is prefixed with an underscore because it is internal to
|
|
the class that defines it, and should not be called directly by user
|
|
programs. However, you **are** expected to override this method in
|
|
your own extension classes.
|
|
|
|
#### Example: `SimpleProtocol` parser v2
|
|
|
|
The example above of a simple protocol parser can be implemented
|
|
simply by using the higher level [Transform][] stream class, similar to
|
|
the `parseHeader` and `SimpleProtocol v1` examples above.
|
|
|
|
In this example, rather than providing the input as an argument, it
|
|
would be piped into the parser, which is a more idiomatic Node stream
|
|
approach.
|
|
|
|
```javascript
|
|
var util = require('util');
|
|
var Transform = require('stream').Transform;
|
|
util.inherits(SimpleProtocol, Transform);
|
|
|
|
function SimpleProtocol(options) {
|
|
if (!(this instanceof SimpleProtocol))
|
|
return new SimpleProtocol(options);
|
|
|
|
Transform.call(this, options);
|
|
this._inBody = false;
|
|
this._sawFirstCr = false;
|
|
this._rawHeader = [];
|
|
this.header = null;
|
|
}
|
|
|
|
SimpleProtocol.prototype._transform = function(chunk, encoding, done) {
|
|
if (!this._inBody) {
|
|
// check if the chunk has a \n\n
|
|
var split = -1;
|
|
for (var i = 0; i < chunk.length; i++) {
|
|
if (chunk[i] === 10) { // '\n'
|
|
if (this._sawFirstCr) {
|
|
split = i;
|
|
break;
|
|
} else {
|
|
this._sawFirstCr = true;
|
|
}
|
|
} else {
|
|
this._sawFirstCr = false;
|
|
}
|
|
}
|
|
|
|
if (split === -1) {
|
|
// still waiting for the \n\n
|
|
// stash the chunk, and try again.
|
|
this._rawHeader.push(chunk);
|
|
} else {
|
|
this._inBody = true;
|
|
var h = chunk.slice(0, split);
|
|
this._rawHeader.push(h);
|
|
var header = Buffer.concat(this._rawHeader).toString();
|
|
try {
|
|
this.header = JSON.parse(header);
|
|
} catch (er) {
|
|
this.emit('error', new Error('invalid simple protocol data'));
|
|
return;
|
|
}
|
|
// and let them know that we are done parsing the header.
|
|
this.emit('header', this.header);
|
|
|
|
// now, because we got some extra data, emit this first.
|
|
this.push(chunk.slice(split));
|
|
}
|
|
} else {
|
|
// from there on, just provide the data to our consumer as-is.
|
|
this.push(chunk);
|
|
}
|
|
done();
|
|
};
|
|
|
|
// Usage:
|
|
// var parser = new SimpleProtocol();
|
|
// source.pipe(parser)
|
|
// Now parser is a readable stream that will emit 'header'
|
|
// with the parsed header data.
|
|
```
|
|
|
|
|
|
### Class: stream.PassThrough
|
|
|
|
This is a trivial implementation of a [Transform][] stream that simply
|
|
passes the input bytes across to the output. Its purpose is mainly
|
|
for examples and testing, but there are occasionally use cases where
|
|
it can come in handy as a building block for novel sorts of streams.
|
|
|
|
|
|
## Streams: Under the Hood
|
|
|
|
<!--type=misc-->
|
|
|
|
### Buffering
|
|
|
|
<!--type=misc-->
|
|
|
|
Both Writable and Readable streams will buffer data on an internal
|
|
object called `_writableState.buffer` or `_readableState.buffer`,
|
|
respectively.
|
|
|
|
The amount of data that will potentially be buffered depends on the
|
|
`highWaterMark` option which is passed into the constructor.
|
|
|
|
Buffering in Readable streams happens when the implementation calls
|
|
[`stream.push(chunk)`][]. If the consumer of the Stream does not call
|
|
`stream.read()`, then the data will sit in the internal queue until it
|
|
is consumed.
|
|
|
|
Buffering in Writable streams happens when the user calls
|
|
[`stream.write(chunk)`][] repeatedly, even when `write()` returns `false`.
|
|
|
|
The purpose of streams, especially with the `pipe()` method, is to
|
|
limit the buffering of data to acceptable levels, so that sources and
|
|
destinations of varying speed will not overwhelm the available memory.
|
|
|
|
### `stream.read(0)`
|
|
|
|
There are some cases where you want to trigger a refresh of the
|
|
underlying readable stream mechanisms, without actually consuming any
|
|
data. In that case, you can call `stream.read(0)`, which will always
|
|
return null.
|
|
|
|
If the internal read buffer is below the `highWaterMark`, and the
|
|
stream is not currently reading, then calling `read(0)` will trigger
|
|
a low-level `_read` call.
|
|
|
|
There is almost never a need to do this. However, you will see some
|
|
cases in Node's internals where this is done, particularly in the
|
|
Readable stream class internals.
|
|
|
|
### `stream.push('')`
|
|
|
|
Pushing a zero-byte string or Buffer (when not in [Object mode][]) has an
|
|
interesting side effect. Because it *is* a call to
|
|
[`stream.push()`][], it will end the `reading` process. However, it
|
|
does *not* add any data to the readable buffer, so there's nothing for
|
|
a user to consume.
|
|
|
|
Very rarely, there are cases where you have no data to provide now,
|
|
but the consumer of your stream (or, perhaps, another bit of your own
|
|
code) will know when to check again, by calling `stream.read(0)`. In
|
|
those cases, you *may* call `stream.push('')`.
|
|
|
|
So far, the only use case for this functionality is in the
|
|
[tls.CryptoStream][] class, which is deprecated in Node v0.12. If you
|
|
find that you have to use `stream.push('')`, please consider another
|
|
approach, because it almost certainly indicates that something is
|
|
horribly wrong.
|
|
|
|
### Compatibility with Older Node Versions
|
|
|
|
<!--type=misc-->
|
|
|
|
In versions of Node prior to v0.10, the Readable stream interface was
|
|
simpler, but also less powerful and less useful.
|
|
|
|
* Rather than waiting for you to call the `read()` method, `'data'`
|
|
events would start emitting immediately. If you needed to do some
|
|
I/O to decide how to handle data, then you had to store the chunks
|
|
in some kind of buffer so that they would not be lost.
|
|
* The `pause()` method was advisory, rather than guaranteed. This
|
|
meant that you still had to be prepared to receive `'data'` events
|
|
even when the stream was in a paused state.
|
|
|
|
In Node v0.10, the Readable class described below was added. For
|
|
backwards compatibility with older Node programs, Readable streams
|
|
switch into "flowing mode" when a `'data'` event handler is added, or
|
|
when the `pause()` or `resume()` methods are called. The effect is
|
|
that, even if you are not using the new `read()` method and
|
|
`'readable'` event, you no longer have to worry about losing `'data'`
|
|
chunks.
|
|
|
|
Most programs will continue to function normally. However, this
|
|
introduces an edge case in the following conditions:
|
|
|
|
* No `'data'` event handler is added.
|
|
* The `pause()` and `resume()` methods are never called.
|
|
|
|
For example, consider the following code:
|
|
|
|
```javascript
|
|
// WARNING! BROKEN!
|
|
net.createServer(function(socket) {
|
|
|
|
// we add an 'end' method, but never consume the data
|
|
socket.on('end', function() {
|
|
// It will never get here.
|
|
socket.end('I got your message (but didnt read it)\n');
|
|
});
|
|
|
|
}).listen(1337);
|
|
```
|
|
|
|
In versions of node prior to v0.10, the incoming message data would be
|
|
simply discarded. However, in Node v0.10 and beyond, the socket will
|
|
remain paused forever.
|
|
|
|
The workaround in this situation is to call the `resume()` method to
|
|
trigger "old mode" behavior:
|
|
|
|
```javascript
|
|
// Workaround
|
|
net.createServer(function(socket) {
|
|
|
|
socket.on('end', function() {
|
|
socket.end('I got your message (but didnt read it)\n');
|
|
});
|
|
|
|
// start the flow of data, discarding it.
|
|
socket.resume();
|
|
|
|
}).listen(1337);
|
|
```
|
|
|
|
In addition to new Readable streams switching into flowing-mode, pre-v0.10
|
|
style streams can be wrapped in a Readable class using the `wrap()`
|
|
method.
|
|
|
|
|
|
### Object Mode
|
|
|
|
<!--type=misc-->
|
|
|
|
Normally, Streams operate on Strings and Buffers exclusively.
|
|
|
|
Streams that are in **object mode** can emit generic JavaScript values
|
|
other than Buffers and Strings.
|
|
|
|
A Readable stream in object mode will always return a single item from
|
|
a call to `stream.read(size)`, regardless of what the size argument
|
|
is.
|
|
|
|
A Writable stream in object mode will always ignore the `encoding`
|
|
argument to `stream.write(data, encoding)`.
|
|
|
|
The special value `null` still retains its special value for object
|
|
mode streams. That is, for object mode readable streams, `null` as a
|
|
return value from `stream.read()` indicates that there is no more
|
|
data, and [`stream.push(null)`][] will signal the end of stream data
|
|
(`EOF`).
|
|
|
|
No streams in Node core are object mode streams. This pattern is only
|
|
used by userland streaming libraries.
|
|
|
|
You should set `objectMode` in your stream child class constructor on
|
|
the options object. Setting `objectMode` mid-stream is not safe.
|
|
|
|
### State Objects
|
|
|
|
[Readable][] streams have a member object called `_readableState`.
|
|
[Writable][] streams have a member object called `_writableState`.
|
|
[Duplex][] streams have both.
|
|
|
|
**These objects should generally not be modified in child classes.**
|
|
However, if you have a Duplex or Transform stream that should be in
|
|
`objectMode` on the readable side, and not in `objectMode` on the
|
|
writable side, then you may do this in the constructor by setting the
|
|
flag explicitly on the appropriate state object.
|
|
|
|
```javascript
|
|
var util = require('util');
|
|
var StringDecoder = require('string_decoder').StringDecoder;
|
|
var Transform = require('stream').Transform;
|
|
util.inherits(JSONParseStream, Transform);
|
|
|
|
// Gets \n-delimited JSON string data, and emits the parsed objects
|
|
function JSONParseStream(options) {
|
|
if (!(this instanceof JSONParseStream))
|
|
return new JSONParseStream(options);
|
|
|
|
Transform.call(this, options);
|
|
this._writableState.objectMode = false;
|
|
this._readableState.objectMode = true;
|
|
this._buffer = '';
|
|
this._decoder = new StringDecoder('utf8');
|
|
}
|
|
|
|
JSONParseStream.prototype._transform = function(chunk, encoding, cb) {
|
|
this._buffer += this._decoder.write(chunk);
|
|
// split on newlines
|
|
var lines = this._buffer.split(/\r?\n/);
|
|
// keep the last partial line buffered
|
|
this._buffer = lines.pop();
|
|
for (var l = 0; l < lines.length; l++) {
|
|
var line = lines[l];
|
|
try {
|
|
var obj = JSON.parse(line);
|
|
} catch (er) {
|
|
this.emit('error', er);
|
|
return;
|
|
}
|
|
// push the parsed object out to the readable consumer
|
|
this.push(obj);
|
|
}
|
|
cb();
|
|
};
|
|
|
|
JSONParseStream.prototype._flush = function(cb) {
|
|
// Just handle any leftover
|
|
var rem = this._buffer.trim();
|
|
if (rem) {
|
|
try {
|
|
var obj = JSON.parse(rem);
|
|
} catch (er) {
|
|
this.emit('error', er);
|
|
return;
|
|
}
|
|
// push the parsed object out to the readable consumer
|
|
this.push(obj);
|
|
}
|
|
cb();
|
|
};
|
|
```
|
|
|
|
The state objects contain other useful information for debugging the
|
|
state of streams in your programs. It is safe to look at them, but
|
|
beyond setting option flags in the constructor, it is **not** safe to
|
|
modify them.
|
|
|
|
|
|
[EventEmitter]: events.html#events_class_events_eventemitter
|
|
[Object mode]: #stream_object_mode
|
|
[`stream.push(chunk)`]: #stream_readable_push_chunk_encoding
|
|
[`stream.push(null)`]: #stream_readable_push_chunk_encoding
|
|
[`stream.push()`]: #stream_readable_push_chunk_encoding
|
|
[`unpipe()`]: #stream_readable_unpipe_destination
|
|
[unpiped]: #stream_readable_unpipe_destination
|
|
[tcp sockets]: net.html#net_class_net_socket
|
|
[zlib streams]: zlib.html
|
|
[zlib]: zlib.html
|
|
[crypto streams]: crypto.html
|
|
[crypto]: crypto.html
|
|
[tls.CryptoStream]: tls.html#tls_class_cryptostream
|
|
[process.stdin]: process.html#process_process_stdin
|
|
[stdout]: process.html#process_process_stdout
|
|
[process.stdout]: process.html#process_process_stdout
|
|
[process.stderr]: process.html#process_process_stderr
|
|
[child process stdout and stderr]: child_process.html#child_process_child_stdout
|
|
[API for Stream Consumers]: #stream_api_for_stream_consumers
|
|
[API for Stream Implementors]: #stream_api_for_stream_implementors
|
|
[Readable]: #stream_class_stream_readable
|
|
[Writable]: #stream_class_stream_writable
|
|
[Duplex]: #stream_class_stream_duplex
|
|
[Transform]: #stream_class_stream_transform
|
|
[`_read(size)`]: #stream_readable_read_size_1
|
|
[`_read()`]: #stream_readable_read_size_1
|
|
[_read]: #stream_readable_read_size_1
|
|
[`writable.write(chunk)`]: #stream_writable_write_chunk_encoding_callback
|
|
[`write(chunk, encoding, callback)`]: #stream_writable_write_chunk_encoding_callback
|
|
[`write()`]: #stream_writable_write_chunk_encoding_callback
|
|
[`stream.write(chunk)`]: #stream_writable_write_chunk_encoding_callback
|
|
[`_write(chunk, encoding, callback)`]: #stream_writable_write_chunk_encoding_callback_1
|
|
[`_write()`]: #stream_writable_write_chunk_encoding_callback_1
|
|
[_write]: #stream_writable_write_chunk_encoding_callback_1
|
|
[`util.inherits`]: util.html#util_util_inherits_constructor_superconstructor
|
|
[`end()`]: #stream_writable_end_chunk_encoding_callback
|