mirror of https://github.com/nodejs/node.git
47 lines
1.2 KiB
C++
47 lines
1.2 KiB
C++
#include "uv.h"
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#include "node.h"
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#include "env.h"
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#include "env-inl.h"
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namespace node {
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namespace uv {
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using v8::Context;
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using v8::FunctionCallbackInfo;
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using v8::FunctionTemplate;
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using v8::Handle;
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using v8::Integer;
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using v8::Object;
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using v8::String;
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using v8::Value;
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void ErrName(const FunctionCallbackInfo<Value>& args) {
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Environment* env = Environment::GetCurrent(args);
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int err = args[0]->Int32Value();
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if (err >= 0)
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return env->ThrowError("err >= 0");
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const char* name = uv_err_name(err);
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args.GetReturnValue().Set(OneByteString(env->isolate(), name));
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}
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void Initialize(Handle<Object> target,
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Handle<Value> unused,
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Handle<Context> context) {
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Environment* env = Environment::GetCurrent(context);
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target->Set(FIXED_ONE_BYTE_STRING(env->isolate(), "errname"),
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env->NewFunctionTemplate(ErrName)->GetFunction());
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#define V(name, _) \
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target->Set(FIXED_ONE_BYTE_STRING(env->isolate(), "UV_" # name), \
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Integer::New(env->isolate(), UV_ ## name));
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UV_ERRNO_MAP(V)
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#undef V
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}
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} // namespace uv
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} // namespace node
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NODE_MODULE_CONTEXT_AWARE_BUILTIN(uv, node::uv::Initialize)
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