node/deps/npm/node_modules/node-uuid/uuid.js

256 lines
7.0 KiB
JavaScript

/*
* Generate RFC4122 (v1 and v4) UUIDs
*
* Documentation at https://github.com/broofa/node-uuid
*/
(function() {
var _global = this;
// Random number generator (feature-detected below)
var _rng;
// node.js 'crypto' API
// http://nodejs.org/docs/v0.6.2/api/crypto.html#randomBytes
try {
_rng = require('crypto').randomBytes;
} catch (e) {}
// WHATWG crypto api, available in Chrome
// http://wiki.whatwg.org/wiki/Crypto
if (!_rng && _global.crypto && crypto.getRandomValues) {
var _rnds = new Uint32Array(4), _rndBytes = new Array(16);
var _rng = function() {
// Get 32-bit rnds
crypto.getRandomValues(_rnds);
// Unpack into byte array
for (var c = 0 ; c < 16; c++) {
_rndBytes[c] = _rnds[c >> 2] >>> ((c & 0x03) * 8) & 0xff;
}
return _rndBytes;
};
}
// Math.random - least desirable option since it does not guarantee
// cryptographic quality.
if (!_rng) {
var _rndBytes = new Array(16);
_rng = function() {
var r, b = _rndBytes, i = 0;
for (var i = 0, r; i < 16; i++) {
if ((i & 0x03) == 0) r = Math.random() * 0x100000000;
b[i] = r >>> ((i & 0x03) << 3) & 0xff;
}
return b;
};
}
// Buffer class to use
var BufferClass = typeof(Buffer) == 'function' ? Buffer : Array;
// Maps for number <-> hex string conversion
var _byteToHex = [];
var _hexToByte = {};
for (var i = 0; i < 256; i++) {
_byteToHex[i] = (i + 0x100).toString(16).substr(1);
_hexToByte[_byteToHex[i]] = i;
}
/** See docs at https://github.com/broofa/node-uuid */
function parse(s, buf, offset) {
var i = (buf && offset) || 0, ii = 0;
buf = buf || [];
s.toLowerCase().replace(/[0-9a-f]{2}/g, function(byte) {
if (ii < 16) { // Don't overflow!
buf[i + ii++] = _hexToByte[byte];
}
});
// Zero out remaining bytes if string was short
while (ii < 16) {
buf[i + ii] = 0;
}
return buf;
}
/** See docs at https://github.com/broofa/node-uuid */
function unparse(buf, offset) {
var i = offset || 0, bth = _byteToHex;
return bth[buf[i++]] + bth[buf[i++]] +
bth[buf[i++]] + bth[buf[i++]] + '-' +
bth[buf[i++]] + bth[buf[i++]] + '-' +
bth[buf[i++]] + bth[buf[i++]] + '-' +
bth[buf[i++]] + bth[buf[i++]] + '-' +
bth[buf[i++]] + bth[buf[i++]] +
bth[buf[i++]] + bth[buf[i++]] +
bth[buf[i++]] + bth[buf[i++]];
}
// Pre allocate array for constructing uuids
var _buffer = new BufferClass(16);
//
// v1 UUID support
//
// Inspired by https://github.com/LiosK/UUID.js
// and http://docs.python.org/library/uuid.html
//
// Per 4.1.4 - Offset (in msecs) from JS time to UUID (gregorian) time
var EPOCH_OFFSET = 12219292800000;
// random #'s we need to init node and clockseq
var _seedBytes = _rng(10);
// Per 4.5, create and 48-bit node id, (47 random bits + multicast bit = 1)
var _nodeId = [
_seedBytes[0] | 0x01,
_seedBytes[1], _seedBytes[2], _seedBytes[3], _seedBytes[4], _seedBytes[5]
];
// Per 4.2.2, randomize (14 bit) clockseq
var _clockSeq = (_seedBytes[6] << 8 | _seedBytes[7]) & 0x3fff;
// Previous uuid creation time
var _last = 0;
// Count of UUIDs created during current time tick
var _count = 0;
/** See docs at https://github.com/broofa/node-uuid */
function v1(options, buf, offset) {
var i = buf && offset || 0;
var b = buf || _buffer;
options = options || {};
// JS Numbers aren't capable of representing time in the RFC-specified
// 100-nanosecond units. To deal with this, we represent time as the usual
// JS milliseconds, plus an additional 100-nanosecond unit offset.
var msecs = 0; // JS time (msecs since Unix epoch)
var nsecs = 0; // additional 100-nanosecond units to add to msecs
if (options.msecs != null) {
// Explicit time specified. Not that this turns off the internal logic
// around uuid count and clock sequence used insure uniqueness
msecs = (+options.msecs) + EPOCH_OFFSET;
nsecs = options.nsecs || 0;
} else {
// No time options - Follow the RFC logic (4.2.1.2) for maintaining
// clock seq and uuid count to help insure UUID uniqueness.
msecs = new Date().getTime() + EPOCH_OFFSET;
if (msecs < _last) {
// Clock regression - Per 4.2.1.2, increment clock seq
_clockSeq++;
_count = 0;
} else {
// Per 4.2.1.2, use a count of uuid's generated during the current
// clock cycle to simulate higher resolution clock
_count = (msecs == _last) ? _count + 1 : 0;
}
_last = msecs;
// Per 4.2.1.2 If generator creates more than one id per uuid 100-ns
// interval, throw an error
// (Requires generating > 10M uuids/sec. While unlikely, it's not
// entirely inconceivable given the benchmark results we're getting)
if (_count >= 10000) {
throw new Error('uuid.v1(): Can\'t create more than 10M uuids/sec');
}
nsecs = _count;
}
// Per 4.1.4, timestamp composition
// time_low
var tl = ((msecs & 0xfffffff) * 10000 + nsecs) % 0x100000000;
b[i++] = tl >>> 24 & 0xff;
b[i++] = tl >>> 16 & 0xff;
b[i++] = tl >>> 8 & 0xff;
b[i++] = tl & 0xff;
// time_mid
var tmh = (msecs / 0x100000000 * 10000) & 0xfffffff;
b[i++] = tmh >>> 8 & 0xff;
b[i++] = tmh & 0xff;
// time_high_and_version
b[i++] = tmh >>> 24 & 0xf | 0x10; // include version
b[i++] = tmh >>> 16 & 0xff;
// Clock sequence
var cs = options.clockseq != null ? options.clockseq : _clockSeq;
// clock_seq_hi_and_reserved (Per 4.2.2 - include variant)
b[i++] = cs >>> 8 | 0x80;
// clock_seq_low
b[i++] = cs & 0xff;
// node
var node = options.node || _nodeId;
for (var n = 0; n < 6; n++) {
b[i + n] = node[n];
}
return buf ? buf : unparse(b);
}
//
// v4 UUID support
//
/** See docs at https://github.com/broofa/node-uuid */
function v4(options, buf, offset) {
// Deprecated - 'format' argument, as supported in v1.2
var i = buf && offset || 0;
if (typeof(options) == 'string') {
buf = options == 'binary' ? new BufferClass(16) : null;
options = null;
}
var rnds = options && options.random || _rng(16);
// Per 4.4, set bits for version and clock_seq_hi_and_reserved
rnds[6] = (rnds[6] & 0x0f) | 0x40;
rnds[8] = (rnds[8] & 0x3f) | 0x80;
// Copy bytes to buffer, if provided
if (buf) {
for (var ii = 0; ii < 16; ii++) {
buf[i + ii] = rnds[ii];
}
}
return buf || unparse(rnds);
}
//
// Export API
//
var uuid = v4;
uuid.v1 = v1;
uuid.v4 = v4;
uuid.parse = parse;
uuid.unparse = unparse;
uuid.BufferClass = BufferClass;
if (typeof(module) != 'undefined') {
module.exports = uuid;
} else {
var _previousRoot = _global.uuid;
uuid.noConflict = function() {
_global.uuid = _previousRoot;
return uuid;
}
_global.uuid = uuid;
}
}());