mirror of https://github.com/nodejs/node.git
72 lines
2.2 KiB
C++
72 lines
2.2 KiB
C++
// Copyright Joyent, Inc. and other Node contributors.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to permit
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// persons to whom the Software is furnished to do so, subject to the
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// following conditions:
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//
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// The above copyright notice and this permission notice shall be included
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// in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
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// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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// USE OR OTHER DEALINGS IN THE SOFTWARE.
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#include "node.h"
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#include "node_version.h"
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#include <string.h>
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#include <stdio.h>
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#if defined(_MSC_VER)
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#define snprintf _snprintf
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#endif
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#undef NODE_EXT_LIST_START
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#undef NODE_EXT_LIST_ITEM
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#undef NODE_EXT_LIST_END
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#define NODE_EXT_LIST_START
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#define NODE_EXT_LIST_ITEM NODE_MODULE_DECL
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#define NODE_EXT_LIST_END
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#include "node_extensions.h"
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#undef NODE_EXT_LIST_START
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#undef NODE_EXT_LIST_ITEM
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#undef NODE_EXT_LIST_END
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#define NODE_EXT_STRING(x) &x ## _module,
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#define NODE_EXT_LIST_START node::node_module_struct *node_module_list[] = {
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#define NODE_EXT_LIST_ITEM NODE_EXT_STRING
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#define NODE_EXT_LIST_END NULL};
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#include "node_extensions.h"
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namespace node {
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node_module_struct* get_builtin_module(const char *name)
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{
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char buf[128];
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node_module_struct *cur = NULL;
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snprintf(buf, sizeof(buf), "node_%s", name);
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/* TODO: you could look these up in a hash, but there are only
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* a few, and once loaded they are cached. */
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for (int i = 0; node_module_list[i] != NULL; i++) {
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cur = node_module_list[i];
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if (strcmp(cur->modname, buf) == 0) {
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return cur;
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}
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}
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return NULL;
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}
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}; // namespace node
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