node/test/addons/async-hello-world/binding.cc

87 lines
2.4 KiB
C++

#include <node.h>
#include <v8.h>
#include <uv.h>
struct async_req {
uv_work_t req;
int input;
int output;
v8::Isolate* isolate;
v8::Global<v8::Function> callback;
node::async_context context;
};
void DoAsync(uv_work_t* r) {
async_req* req = reinterpret_cast<async_req*>(r->data);
// Simulate CPU intensive process...
uv_sleep(1000);
req->output = req->input * 2;
}
template <bool use_makecallback>
void AfterAsync(uv_work_t* r) {
async_req* req = reinterpret_cast<async_req*>(r->data);
v8::Isolate* isolate = req->isolate;
v8::HandleScope scope(isolate);
v8::Local<v8::Value> argv[2] = {
v8::Null(isolate),
v8::Integer::New(isolate, req->output)
};
v8::TryCatch try_catch(isolate);
v8::Local<v8::Object> global = isolate->GetCurrentContext()->Global();
v8::Local<v8::Function> callback =
v8::Local<v8::Function>::New(isolate, req->callback);
if (use_makecallback) {
v8::Local<v8::Value> ret =
node::MakeCallback(isolate, global, callback, 2, argv, req->context)
.ToLocalChecked();
// This should be changed to an empty handle.
assert(!ret.IsEmpty());
} else {
callback->Call(isolate->GetCurrentContext(),
global, 2, argv).ToLocalChecked();
}
// None of the following operations should allocate handles into this scope.
v8::SealHandleScope seal_handle_scope(isolate);
// cleanup
node::EmitAsyncDestroy(isolate, req->context);
delete req;
if (try_catch.HasCaught()) {
node::FatalException(isolate, try_catch);
}
}
template <bool use_makecallback>
void Method(const v8::FunctionCallbackInfo<v8::Value>& args) {
v8::Isolate* isolate = args.GetIsolate();
async_req* req = new async_req;
req->req.data = req;
req->input = args[0].As<v8::Integer>()->Value();
req->output = 0;
req->isolate = isolate;
req->context = node::EmitAsyncInit(isolate, v8::Object::New(isolate), "test");
v8::Local<v8::Function> callback = v8::Local<v8::Function>::Cast(args[1]);
req->callback.Reset(isolate, callback);
uv_queue_work(node::GetCurrentEventLoop(isolate),
&req->req,
DoAsync,
(uv_after_work_cb)AfterAsync<use_makecallback>);
}
void init(v8::Local<v8::Object> exports, v8::Local<v8::Object> module) {
NODE_SET_METHOD(exports, "runCall", Method<false>);
NODE_SET_METHOD(exports, "runMakeCallback", Method<true>);
}
NODE_MODULE(NODE_GYP_MODULE_NAME, init)