Use VS Buffer
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@ -1,112 +0,0 @@
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/*---------------------------------------------------------------------------------------------
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* Copyright (c) Microsoft Corporation. All rights reserved.
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* Licensed under the MIT License. See License.txt in the project root for license information.
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*--------------------------------------------------------------------------------------------*/
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export function toUint8ArrayBuffer(str: string): ArrayBuffer {
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if (typeof TextEncoder !== 'undefined') {
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return new TextEncoder().encode(str).buffer;
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}
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let i: number, len: number, length = 0, charCode = 0, trailCharCode = 0, codepoint = 0;
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// First pass, for the size
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for (i = 0, len = str.length; i < len; i++) {
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charCode = str.charCodeAt(i);
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// Surrogate pair
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if (charCode >= 0xD800 && charCode < 0xDC00) {
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trailCharCode = str.charCodeAt(++i);
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if (!(trailCharCode >= 0xDC00 && trailCharCode < 0xE000)) {
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throw new Error('Invalid char code');
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}
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// Code point can be obtained by subtracting 0xD800 and 0xDC00 from both char codes respectively
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// and joining the 10 least significant bits from each, finally adding 0x10000.
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codepoint = ((((charCode - 0xD800) & 0x3FF) << 10) | ((trailCharCode - 0xDC00) & 0x3FF)) + 0x10000;
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} else {
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codepoint = charCode;
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}
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length += byteSizeInUTF8(codepoint);
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}
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let result = new ArrayBuffer(length);
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let view = new Uint8Array(result);
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let pos = 0;
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// Second pass, for the data
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for (i = 0, len = str.length; i < len; i++) {
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charCode = str.charCodeAt(i);
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if (charCode >= 0xD800 && charCode < 0xDC00) {
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trailCharCode = str.charCodeAt(++i);
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codepoint = ((((charCode - 0xD800) & 0x3FF) << 10) | ((trailCharCode - 0xDC00) & 0x3FF)) + 0x10000;
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} else {
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codepoint = charCode;
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}
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pos += writeUTF8(codepoint, view, pos);
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}
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return result;
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}
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function byteSizeInUTF8(codePoint: number): number {
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codePoint = codePoint >>> 0;
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if (codePoint < 0x80) {
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return 1;
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} else if (codePoint < 0x800) {
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return 2;
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} else if (codePoint < 0x10000) {
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return 3;
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} else if (codePoint < 0x200000) {
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return 4;
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} else if (codePoint < 0x4000000) {
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return 5;
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} else if (codePoint < 0x80000000) {
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return 6;
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} else {
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throw new Error('Code point 0x' + toHexString(codePoint) + ' not encodable in UTF8.');
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}
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}
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function writeUTF8(codePoint: number, buffer: Uint8Array, pos: number): number {
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// How many bits needed for codePoint
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let byteSize = byteSizeInUTF8(codePoint);
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// 0xxxxxxx
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if (byteSize === 1) {
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buffer[pos] = codePoint;
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return 1;
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}
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// 110xxxxx 10xxxxxx
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// 1110xxxx 10xxxxxx 10xxxxxx
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// 11110xxx 10xxxxxx 10xxxxxx 10xxxxxx
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// 111110xx 10xxxxxx 10xxxxxx 10xxxxxx 10xxxxxx
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// 1111110x 10xxxxxx 10xxxxxx 10xxxxxx 10xxxxxx 10xxxxxx
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// first byte
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buffer[pos] = ((0xFC << (6 - byteSize)) | (codePoint >>> (6 * (byteSize - 1)))) & 0xFF;
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// successive bytes
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for (let i = 1; i < byteSize; i++) {
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buffer[pos + i] = (0x80 | (0x3F & (codePoint >>> (6 * (byteSize - i - 1))))) & 0xFF;
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}
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return byteSize;
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}
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function leftPad(value: string, length: number, char: string = '0'): string {
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return new Array(length - value.length + 1).join(char) + value;
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}
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function toHexString(value: number, bitsize: number = 32): string {
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return leftPad((value >>> 0).toString(16), bitsize / 4);
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}
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@ -17,7 +17,7 @@ import { isNumber } from 'vs/base/common/types';
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import { EditOperation } from 'vs/editor/common/core/editOperation';
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import { Position } from 'vs/editor/common/core/position';
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import { binarySearch } from 'vs/base/common/arrays';
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import { toUint8ArrayBuffer } from 'vs/base/common/uint';
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import { VSBuffer } from 'vs/base/common/buffer';
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export interface IOutputChannelModel extends IDisposable {
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readonly onDidAppendedContent: Event<void>;
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@ -259,10 +259,7 @@ class FileOutputChannelModel extends AbstractFileOutputChannelModel implements I
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}
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protected getByteLength(str: string): number {
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if (typeof Buffer !== 'undefined') {
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return Buffer.from(str).byteLength;
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}
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return toUint8ArrayBuffer(str).byteLength;
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return VSBuffer.fromString(str).byteLength;
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}
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update(size?: number): void {
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