isidor
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9edd984da8
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delete OSSREADME.json
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2018-11-20 12:54:22 +01:00 |
isidor
|
2ba92aa3e8
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add commitHash to cgmanifest
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2018-11-15 17:43:46 +01:00 |
isidor
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347fb6347b
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add all cgmanifests. Still no commitHash
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2018-11-14 18:18:25 +01:00 |
Alex Dima
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34e7a220c8
|
Avoid shipping unnecessary files
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2018-09-19 19:53:46 +02:00 |
Greg Van Liew
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b3a1b98d54
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Edit pass on built-in extension descriptions (#44875)
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2018-03-01 16:43:06 -08:00 |
Ramya Achutha Rao
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15d0e9b30b
|
Remove and other language features from description of basic builtin extensions #44626
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2018-02-27 18:15:50 -08:00 |
Martin Aeschlimann
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8bd41ceeca
|
built-in extensions: version to 1.0.0 (for #43978)
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2018-02-27 15:16:07 +01:00 |
Martin Aeschlimann
|
292a290e3f
|
Rename built-in syntax and snippet extensions to "Language Basics". Fixes #44241
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2018-02-26 21:27:22 +01:00 |
Martin Aeschlimann
|
e45d279b36
|
description & name for built-in languages (#43978)
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2018-02-20 10:09:22 +01:00 |
Martin Aeschlimann
|
8fdf170a08
|
update grammar script: remove unused properties
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2018-02-12 16:54:46 +01:00 |
Martin Aeschlimann
|
3495363b2c
|
make grammar file names consistent
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2018-02-09 12:45:27 +01:00 |
Martin Aeschlimann
|
7790c4a753
|
update grammars
|
2017-07-18 10:09:48 +08:00 |
Joao Moreno
|
5667cc0e69
|
use vsce to determine what to package when bundling extensions
fixes #29054
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2017-06-21 16:17:21 +02:00 |
Martin Aeschlimann
|
f9084bb244
|
Add information_for_contributors to grammars
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2017-05-26 09:27:51 +02:00 |
Martin Aeschlimann
|
ae333a8b41
|
test fixes for #17178
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2017-05-18 10:50:30 +02:00 |
Martin Aeschlimann
|
d59d5791ea
|
[hlsl] fix update script
|
2017-02-21 09:20:48 +01:00 |
Martin Aeschlimann
|
a734c13778
|
[shaderlab/hlsl] Add update scripts, minor fixes to OSSREADME (for #20129)
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2017-02-20 11:23:14 +01:00 |
Tim Jones
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1a3094efcc
|
Update OSSREADME files to point to source repository for HLSL and ShaderLab grammars
Related to #20129.
|
2017-02-18 06:50:18 +00:00 |
Tim Jones
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67560d3192
|
Implement HLSL syntax highlighting
And use HLSL grammar to highlight CG blocks in ShaderLab shaders.
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2017-02-07 23:16:41 +08:00 |